Seated (Event): Difference between revisions

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This event is fired when the humanoid's health is changed. Either by losing, or gaining health.
[[Category:Events]]

Latest revision as of 15:46, 29 January 2011

Seated ( Bool active )
Description Fired after a humanoid sits.
Member of: Humanoid


Example
game.Workspace.Player.Humanoid.Seated:connect(function()
  print("Seated")
end)