Reset (Method): Difference between revisions
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|name = Reset | |name = Reset | ||
|protected = yes | |protected = yes | ||
|description = This method resets the current game to a waypoint set when [[Run (Method)|Run]] was called. This method should only be used after [[Run (Method)|Run]] was called. | |description = This method resets the current game to a waypoint set when [[Run (Method)|Run]] was called. This method should only be used after [[Run (Method)|Run]] was called. | ||
|object = RunService | |object = RunService | ||
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</onlyinclude> | </onlyinclude> | ||
{{clear floats}} | {{clear floats}} | ||
[[Category:Methods]] |
Latest revision as of 03:42, 7 February 2012
Protected:This item is protected. Attempting to use it in a Script or LocalScript will cause an error.
Reset( ) | |
Returns | nil |
Description: | This method resets the current game to a waypoint set when Run was called. This method should only be used after Run was called. |
Member of: | RunService |