Position (Property): Difference between revisions
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>NXTBoy What's the problem? |
>Sncplay42 WhatLinksHere said only BodyPosition was using it wrong, and I fixed it |
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{{clear floats}} | {{clear floats}} | ||
When used in 2D GUI objects, such as [[TextButton]]s, this property is a [[UDim2]] instead. This is because 2D 'HUD' objects need to be placed differently on the screen than 3D 'World' objects. | <noinclude>When used in 2D GUI objects, such as [[TextButton]]s, this property is a [[UDim2]] instead. This is because 2D 'HUD' objects need to be placed differently on the screen than 3D 'World' objects.</noinclude> | ||
{{:Position (Property)/UDim2}} | {{:Position (Property)/UDim2}} |
Latest revision as of 16:07, 2 February 2012
When used in 3D objects, such as Parts and other items, this property is a Vector3.
Position | |
Property | Vector3 Position |
Description | Stores the current location of the object in world coordinates. |
Member of | BasePart, Explosion |
When used in 2D GUI objects, such as TextButtons, this property is a UDim2 instead. This is because 2D 'HUD' objects need to be placed differently on the screen than 3D 'World' objects.
Position | |
Property | UDim2 Position |
Description | Sets the position of the GUI object in object coordinates. |
Member of | GuiObject |
Note, the lowercase property operates differently. Rather than setting the location of an object, the lowercase position property specifies a goal location for that object.
position | |
Property | Vector3 position |
Description | Sets the goal position for the object. |
Member of | BodyPosition |