Making an onClicked script: Difference between revisions

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Adding ScriptTutorial template, improving code, and using SyntaxHighlight
 
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==Intro==
{{CatUp|Tutorials}}
{{ScriptTutorial|easy|scripting}}
__TOC__
== Introduction ==
This tutorial will show you how to use the a ClickDetector with the scripting event, MouseClick. It is commonly referred to as 'onMouseClick' or  'onClicked', which are both incorrect.
== What is MouseClick? ==
ROBLOX has an object called a ClickDetector. If you put it inside a brick, the cursor will change to a hand symbol and it will detect when it has been clicked with the MouseClick scripting event.
== Example of How to Use MouseClick with a ClickDetector ==
# Insert a brick onto your map.
# Insert -> Object -> ClickDetector inside that same brick.
# Insert a script inside that same brick, but not inside ClickDetector.
# Double-click the script, and insert the following:
<syntaxhighlight lang="lua">
local function onMouseClick(playerWhoClicked)
    script.Parent.BrickColor = BrickColor.Random()
end


This is a FAQ that will teach you how to make a simple onClicked script. What is onClicked? I'll explain...
script.Parent.ClickDetector.MouseClick:connect(onMouseClick)
</syntaxhighlight>
== The Script ==
Here is the first part of the script:
<syntaxhighlight lang="lua">
local function onMouseClick()


==What is onClicked?==
end
</syntaxhighlight>
This declares a function called 'onMouseClick'. This does '''NOT MEAN IT HAS TO BE CALLED onMouseClick.''' This could be anything, you're declaring your own function. It could be local function clicked(), or local function brickHasBeenClicked().
<syntaxhighlight lang="lua">
script.Parent.BrickColor = BrickColor.Random()
</syntaxhighlight>


Not long ago, Roblox released a new feature known as a Click Detector. If you put it inside a brick it will detect when it is clicked. Duh.
This tells the game to change the script's parent's - in our case, the brick - BrickColor property to a random color.
This FAQ will explain how to put it to use.


==Getting Started==
<syntaxhighlight lang="lua">
script.Parent.ClickDetector.MouseClick:connect(onMouseClick)
</syntaxhighlight>
This tells the script to (in basic terms) call the function in the parentheses after the MouseClick event is fired. The MouseClick event fires once the ClickDetector's parent has been clicked on, and in this case the function in the parentheses is 'onMouseClick'.


First things first, you have to put the ClickDetector inside the brick. Click on the brick, then click on 'Insert" on the toolbar and then click on "Object". Then look for "Click Detector" in the window that pops up. Voila, you now have your Click Detector. Now, put in a script.
The function in the parentheses after 'connect' needs to be the same as the function name at the beginning: remember that it is activating the function in the brackets. As long as they are both the same, they can be anything you want.
== Methods of finding the clicker ==
In older clients, MouseClick doesn't hold any function arguments that tell you who clicked the brick, it is still possible to discern  the most likely person to have clicked. Take note that these ''don't give you the name of the clicker.'' These methods make only certain people activate a function after they clicked the brick, based on who was close to the brick at the time. It is '''not''' very accurate. If you want an accurate method of finding who clicked bricks, you should use a [[HopperBin]].
=== Method 1 ===
This will make it so only one person can click it:
# Make a part. Name it what you like
# Put in 2 Scripts. Name one "CheckScript" and the other "MakeScript"
# Insert a StringValue. Name it "Owner". Change the value to who you want to click on it.
# Put a ClickDetector into the part, set the MaxActivationDistance to 0
# In the "CheckScript", paste this: <syntaxhighlight lang="lua" line>
local Players = game:GetService("Players")


==The Script==
local distance = 10 -- change this to how far away you can be
Finally, the scripting! Here is the first part:


  function onClicked()
while true do
wait(1)


This tells the game to set off the function when the brick is clicked on.
for i, v in ipairs(Players:GetPlayers()) do
Next we have to put in the function (feel free to change this part if you want)
if (v.Name == script.Parent.Owner.Value) then
 
local character = v.Character
  local x = (math.random(0,10) * 0.1)
  local y = (math.random(0,10) * 0.1)
  local z = (math.random(0,10) * 0.1)
  script.Parent.Color = Color3.new (x, y, z)


This tells the game to change the block's color to a random color.
if character then
local torso = character:FindFirstChild(torso, false)


Finally, you need to 'connect' the script.
if torso and torso:IsA("Part") and (torso.Position - script.Parent.Position).magnitude < distance then
script.Parent.ClickDetector.MaxActivationDistance = distance
else
script.Parent.ClickDetector.MaxActivationDistance = 0
end
end
end
end
end
</syntaxhighlight>
# In the "MakeScript", paste this: <syntaxhighlight lang="lua" line>
local Players = game:GetService("Players")


  script.Parent.ClickDetector.MouseClick:connect(onClicked)
local distance = 10 -- change this to how far away you can be


And now you're done! The finished script should look like this:
local function onMouseClick()
for i, v in ipairs(Players:GetPlayers()) do
if (v.Name == script.Parent.Owner.Value) then
local character = v.Character


  function onClicked()
if character then
  local x = (math.random(0,10) * 0.1)
local torso = character:FindFirstChild(torso, false)
  local y = (math.random(0,10) * 0.1)
  local z = (math.random(0,10) * 0.1)
  script.Parent.Color = Color3.new (x, y, z)
  end
 
  script.Parent.ClickDetector.MouseClick:connect(onClicked)


if torso and torso:IsA("Part") and (torso.Position - script.Parent.Position).magnitude < distance then
print("Hello world!")  -- this is just an example
end
end
end
end
end


==Other Stuff==
script.Parent.ClickDetector.MouseClick:connect(onMouseClick)
Nothing yet... I may add some more specific stuff here in the future, like button operated elevators, etc.
</syntaxhighlight>
You can simply replace print("Hello world!") with whatever you want this to do.
=== Method 2 ===
This method will make it so only a team can click on it.
# Make a part. Name it what you like.
# Put in 2 Scripts. Name one "CheckScript" and the other "MakeScript"
# Put a ClickDetector into the part, set the MaxActivationDistance to 0
# In the "CheckScript", paste this: <syntaxhighlight lang="lua" line>
local Players = game:GetService("Players")


--superfroggy
local distance = 10 --change this to how far away you can be
local teamColor = BrickColor.new("Bright yellow") --change this to the team
 
while true do
wait(1)
 
for i, v in ipairs(Players:GetPlayers()) do
if (v.TeamColor == teamColor) then
if v.Character then
if (torso.Position - script.Parent.Position).magnitude < distance then
script.Parent.ClickDetector.MaxActivationDistance = 10
else
script.Parent.ClickDetector.MaxActivationDistance = 0
end
end
end
end
end
</syntaxhighlight>
# In the "MakeScript", paste this: <syntaxhighlight lang="lua" line>
local distance = 10 -- change this to how far away you can be
local teamColor = BrickColor.new("Bright yellow") -- change this to the team color
 
local function onMouseClick()
for i, v in ipairs(Players:GetPlayers() do
if (v.TeamColor == teamColor) then
local character = v.Character
 
if character then
local torso = character:FindFirstChild(torso, false)
 
if torso and torso:IsA("Part") and (v.Character.Torso.Position - script.Parent.Position).magnitude < distance then
print("Hello world!")
end
end
end
end
end
 
script.Parent.ClickDetector.MouseClick:connect(onMouseClick)
</syntaxhighlight>
Change {{`|print("Hello world!")}} to whatever you want.
== Help! I don't understand the script! ==
If you're new to Lua scripting, this can be tricky to understand. The best course of action would be to find some beginner ROBLOX scripting tutorials, or try the beginner scripting [[tutorials]] on the wiki.
[[Category:Scripting Tutorials]]

Latest revision as of 14:50, 28 April 2023

This is an easy, scripting related tutorial.

Introduction

This tutorial will show you how to use the a ClickDetector with the scripting event, MouseClick. It is commonly referred to as 'onMouseClick' or 'onClicked', which are both incorrect.

What is MouseClick?

ROBLOX has an object called a ClickDetector. If you put it inside a brick, the cursor will change to a hand symbol and it will detect when it has been clicked with the MouseClick scripting event.

Example of How to Use MouseClick with a ClickDetector

  1. Insert a brick onto your map.
  2. Insert -> Object -> ClickDetector inside that same brick.
  3. Insert a script inside that same brick, but not inside ClickDetector.
  4. Double-click the script, and insert the following:
local function onMouseClick(playerWhoClicked)
    script.Parent.BrickColor = BrickColor.Random()
end

script.Parent.ClickDetector.MouseClick:connect(onMouseClick)

The Script

Here is the first part of the script:

local function onMouseClick()

end

This declares a function called 'onMouseClick'. This does NOT MEAN IT HAS TO BE CALLED onMouseClick. This could be anything, you're declaring your own function. It could be local function clicked(), or local function brickHasBeenClicked().

script.Parent.BrickColor = BrickColor.Random()

This tells the game to change the script's parent's - in our case, the brick - BrickColor property to a random color.

script.Parent.ClickDetector.MouseClick:connect(onMouseClick)

This tells the script to (in basic terms) call the function in the parentheses after the MouseClick event is fired. The MouseClick event fires once the ClickDetector's parent has been clicked on, and in this case the function in the parentheses is 'onMouseClick'.

The function in the parentheses after 'connect' needs to be the same as the function name at the beginning: remember that it is activating the function in the brackets. As long as they are both the same, they can be anything you want.

Methods of finding the clicker

In older clients, MouseClick doesn't hold any function arguments that tell you who clicked the brick, it is still possible to discern the most likely person to have clicked. Take note that these don't give you the name of the clicker. These methods make only certain people activate a function after they clicked the brick, based on who was close to the brick at the time. It is not very accurate. If you want an accurate method of finding who clicked bricks, you should use a HopperBin.

Method 1

This will make it so only one person can click it:

  1. Make a part. Name it what you like
  2. Put in 2 Scripts. Name one "CheckScript" and the other "MakeScript"
  3. Insert a StringValue. Name it "Owner". Change the value to who you want to click on it.
  4. Put a ClickDetector into the part, set the MaxActivationDistance to 0
  5. In the "CheckScript", paste this:
    local Players = game:GetService("Players")
    
    local distance = 10 -- change this to how far away you can be
    
    while true do
    	wait(1)
    
    	for i, v in ipairs(Players:GetPlayers()) do
    		if (v.Name == script.Parent.Owner.Value) then
    			local character = v.Character
    
    			if character then
    				local torso = character:FindFirstChild(torso, false)
    
    				if torso and torso:IsA("Part") and (torso.Position - script.Parent.Position).magnitude < distance then
    					script.Parent.ClickDetector.MaxActivationDistance = distance
    				else
    					script.Parent.ClickDetector.MaxActivationDistance = 0
    				end
    			end
    		end
    	end
    end
    
  6. In the "MakeScript", paste this:
    local Players = game:GetService("Players")
    
    local distance = 10 -- change this to how far away you can be
    
    local function onMouseClick()
    	for i, v in ipairs(Players:GetPlayers()) do
    		if (v.Name == script.Parent.Owner.Value) then
    			local character = v.Character
    
    			if character then
    				local torso = character:FindFirstChild(torso, false)
    
    				if torso and torso:IsA("Part") and (torso.Position - script.Parent.Position).magnitude < distance then
    					print("Hello world!")  -- this is just an example
    				end
    			end
    		end
    	end 
    end
    
    script.Parent.ClickDetector.MouseClick:connect(onMouseClick)
    

You can simply replace print("Hello world!") with whatever you want this to do.

Method 2

This method will make it so only a team can click on it.

  1. Make a part. Name it what you like.
  2. Put in 2 Scripts. Name one "CheckScript" and the other "MakeScript"
  3. Put a ClickDetector into the part, set the MaxActivationDistance to 0
  4. In the "CheckScript", paste this:
    local Players = game:GetService("Players")
    
    local distance = 10 --change this to how far away you can be
    local teamColor = BrickColor.new("Bright yellow") --change this to the team
    
    while true do
    	wait(1)
    
    	for i, v in ipairs(Players:GetPlayers()) do
    		if (v.TeamColor == teamColor) then
    	
    			if v.Character then
    				if (torso.Position - script.Parent.Position).magnitude < distance then 
    					script.Parent.ClickDetector.MaxActivationDistance = 10
    				else
    					script.Parent.ClickDetector.MaxActivationDistance = 0
    				end
    			end
    		end
    	end
    end
    
  5. In the "MakeScript", paste this:
    local distance = 10 -- change this to how far away you can be
    local teamColor = BrickColor.new("Bright yellow") -- change this to the team color
    
    local function onMouseClick()
    	for i, v in ipairs(Players:GetPlayers() do
    		if (v.TeamColor == teamColor) then
    			local character = v.Character
    
    			if character then
    				local torso = character:FindFirstChild(torso, false)
    
    				if torso and torso:IsA("Part") and (v.Character.Torso.Position - script.Parent.Position).magnitude < distance then
    					print("Hello world!")
    				end
    			end
    		end
    	end 
    end
    
    script.Parent.ClickDetector.MouseClick:connect(onMouseClick)
    

Change print("Hello world!") to whatever you want.

Help! I don't understand the script!

If you're new to Lua scripting, this can be tricky to understand. The best course of action would be to find some beginner ROBLOX scripting tutorials, or try the beginner scripting tutorials on the wiki.