FallingDown (Event): Difference between revisions

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>Camoy
Example
>Camoy
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{|
<onlyinclude>{{Event
|<onlyinclude>{{Event
|name = FallingDown
|name = FallingDown
|arguments = [[Bool]] ''Active''
|arguments = [[Bool]] ''active''
|description = Fired when player is falling down.
|description = Fired when player is falling down.
|object = [[Humanoid]]
|object = Humanoid
|}}</onlyinclude>
}}</onlyinclude>
|}
 
{{clear floats}}
 
{{Example|<pre>
{{Example|<pre>
game.Workspace.Player.Humanoid.FallingDown:connect(function()
game.Workspace.Player.Humanoid.FallingDown:connect(function()
Line 12: Line 13:
end)
end)
</pre>}}
</pre>}}
[[Category:Events]]

Latest revision as of 15:43, 29 January 2011

FallingDown ( Bool active )
Description Fired when player is falling down.
Member of: Humanoid


Example
game.Workspace.Player.Humanoid.FallingDown:connect(function()
  print("Falling down")
end)