LoadInstance (Method): Difference between revisions

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>JulienDethurens
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m Text replacement - "<SyntaxHighlight code="lua">" to "<syntaxhighlight lang="lua">"
 
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This code would print the name of the {{type|Instance|RBX.lua.Instance (Object)}} saved in the "Model" key of every player that enters, or nil if that key doesn't exist yet.
This code would print the name of the {{type|Instance|RBX.lua.Instance (Object)}} saved in the "Model" key of every player that enters, or nil if that key doesn't exist yet.


<code lua>
<syntaxhighlight lang="lua">
game.Players.PlayerAdded:connect(function(player)
game.Players.PlayerAdded:connect(function(player)
player:WaitForDataReady() -- Wait for the player's data cache to load
player:WaitForDataReady() -- Wait for the player's data cache to load
print(player:LoadInstance("Model"))
print(player:LoadInstance("Model"))
end)
end)
</code>
</syntaxhighlight>


==See Also==
==See Also==

Latest revision as of 06:08, 27 April 2023

LoadInstance( string key )
Returns RBX.lua.Instance (Object)
Description: Loads an instance value that was previously saved to the player via SaveInstance.
Member of: Player


Example

This code would print the name of the RBX.lua.Instance (Object) saved in the "Model" key of every player that enters, or nil if that key doesn't exist yet.

game.Players.PlayerAdded:connect(function(player)
	player:WaitForDataReady() -- Wait for the player's data cache to load
	print(player:LoadInstance("Model"))
end)

See Also