LoadCharacter (Method): Difference between revisions
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>Legend26 Anyone know what the "InGame" argument is supposed to do? |
m Text replacement - "<SyntaxHighlight code="lua">" to "<syntaxhighlight lang="lua">" |
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<onlyinclude>{{Method | <onlyinclude>{{Method | ||
|name = LoadCharacter | |name = LoadCharacter | ||
|arguments = [[ | |arguments = [[bool]] <var>inGame</var> = true | ||
|description = Loads in a new character for this player. This will replace the player's current character, if they have one. | |||
|description = | |||
|object = Player | |object = Player | ||
}}</onlyinclude> | }}</onlyinclude> | ||
{{clear floats}} | {{clear floats}} | ||
==Remarks== | |||
LoadCharacter should be used in conjunction with [[Players]].[[CharacterAutoLoads]] to control spawning of characters. This method only works from a server-side [[Script]] (''not'' a [[LocalScript]]). | |||
<!-- this is really weird --> | |||
If <var>inGame</var> is {{true}}, then a default character will be loaded, then the Player's [[CharacterAppearance]] will be applied. | |||
If <var>inGame</var> is {{false}}, then a character with the most recently loaded CharacterAppearance is used. | |||
==Example== | |||
This script turns off auto-loading and simulates character respawning. | |||
<syntaxhighlight lang="lua"> | |||
local respawnTime = 5 | |||
local Players = Game:GetService("Players") | |||
Players.CharacterAutoLoads = false | |||
Players.PlayerAdded:connect(function(Player) | |||
Player.CharacterAdded:connect(function(Character) | |||
-- find the humanoid, and detect when it dies | |||
local Humanoid = Character:FindFirstChild("Humanoid") | |||
if Humanoid then | |||
Humanoid.Died:connect(function() | |||
-- delay, then respawn the character | |||
wait(respawnTime) | |||
Player:LoadCharacter() | |||
end) | |||
end | |||
end) | |||
Player:LoadCharacter() -- load the character for the first time | |||
end) | |||
</syntaxhighlight> | |||
[[Category:Methods]] | [[Category:Methods]] |
Latest revision as of 06:19, 27 April 2023
LoadCharacter( bool inGame = true ) | |
Returns | nil |
Description: | Loads in a new character for this player. This will replace the player's current character, if they have one. |
Member of: | Player |
Remarks
LoadCharacter should be used in conjunction with Players.CharacterAutoLoads to control spawning of characters. This method only works from a server-side Script (not a LocalScript).
If inGame is true, then a default character will be loaded, then the Player's CharacterAppearance will be applied.
If inGame is false, then a character with the most recently loaded CharacterAppearance is used.
Example
This script turns off auto-loading and simulates character respawning.
local respawnTime = 5
local Players = Game:GetService("Players")
Players.CharacterAutoLoads = false
Players.PlayerAdded:connect(function(Player)
Player.CharacterAdded:connect(function(Character)
-- find the humanoid, and detect when it dies
local Humanoid = Character:FindFirstChild("Humanoid")
if Humanoid then
Humanoid.Died:connect(function()
-- delay, then respawn the character
wait(respawnTime)
Player:LoadCharacter()
end)
end
end)
Player:LoadCharacter() -- load the character for the first time
end)