How To Make Rapid Speed up Buttons: Difference between revisions
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==Introduction== | ==Introduction== | ||
WalkSpeed is what | The WalkSpeed property is what controls the speed of movement of your character. If you look at your [[Humanoid]], you will notice in the [[Properties|Properties panel]] a new value entitled "WalkSpeed" set to a default value of 16. The higher this value, the faster. Negative Values cause your controls to reverse. | ||
== Steps == | == Steps == | ||
# Insert a brick of any color and shape.<br> | |||
# Insert / Object / Script into that brick.<br> | |||
# Insert the following script into that brick:<br> | |||
== Script == | == Script == | ||
<pre> | <pre> | ||
function onTouched(part) | function onTouched(part) -- the function | ||
if part.Parent | if part.Parent then -- make sure the toucher has a parent | ||
local h = part.Parent:findFirstChild("Humanoid") | |||
if h | if h then -- checks to see that it was a character that touched it | ||
h.WalkSpeed = 80 -- go five times faster than default speed (16). | |||
end | end | ||
end | end | ||
end | end | ||
script.Parent.Touched:connect(onTouched) | script.Parent.Touched:connect(onTouched) -- connect the function to the event | ||
</pre> | </pre> | ||
Now test the script in Tools / Test / Play Solo mode. When your character walks over the brick, it should suddenly speed up. | Now test the script in Tools / Test / Play Solo mode. When your character walks over the brick, it should suddenly speed up. |
Latest revision as of 22:33, 16 September 2011
Introduction
The WalkSpeed property is what controls the speed of movement of your character. If you look at your Humanoid, you will notice in the Properties panel a new value entitled "WalkSpeed" set to a default value of 16. The higher this value, the faster. Negative Values cause your controls to reverse.
Steps
- Insert a brick of any color and shape.
- Insert / Object / Script into that brick.
- Insert the following script into that brick:
Script
function onTouched(part) -- the function if part.Parent then -- make sure the toucher has a parent local h = part.Parent:findFirstChild("Humanoid") if h then -- checks to see that it was a character that touched it h.WalkSpeed = 80 -- go five times faster than default speed (16). end end end script.Parent.Touched:connect(onTouched) -- connect the function to the event
Now test the script in Tools / Test / Play Solo mode. When your character walks over the brick, it should suddenly speed up.