GetPlayers (Method): Difference between revisions
From Legacy Roblox Wiki
Jump to navigationJump to search
>Camoy No edit summary |
>JulienDethurens No edit summary |
||
(13 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
<onlyinclude>{{Method | <onlyinclude>{{Method | ||
|name = GetPlayers | |name = GetPlayers | ||
|returns = [[ | |returns = [[table]] | ||
|description = | |description = Returns a table containing all the players in the server. | ||
|object = Players | |object = Players | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Line 8: | Line 8: | ||
{{clear floats}} | {{clear floats}} | ||
==Example== | |||
for | This code would move every player to the position {{Vector3|0|50|0}}. | ||
{{code|= | |||
for _, player in pairs(game.Players:GetPlayers()) do | |||
if player.Character then | |||
player.Character:MoveTo(Vector3.new(0, 50, 0)) | |||
end | |||
end | end | ||
}} | |||
[[Category:Methods]] | [[Category:Methods]] |
Latest revision as of 02:07, 20 March 2012
GetPlayers( ) | |
Returns | table |
Description: | Returns a table containing all the players in the server. |
Member of: | Players |
Example
This code would move every player to the position
0
50
0
.
for _, player in pairs(game.Players:GetPlayers()) do
if player.Character then
player.Character:MoveTo(Vector3.new(0, 50, 0))
end
end