GetModelSize (Method): Difference between revisions

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{{Example|<pre>
{{Example|
print( game.Workspace.Model:GetModelSize() )
This code would create a model, put some parts in it, position them randomly, and then print its size:
</pre>}}
<syntaxhighlight lang="lua">
local model = Instance.new('Model', Workspace) -- Create a model.
for i = 1, 5 do
-- Fill the model with randomly positioned parts.
local part = Instance.new('Part', model)
part.Anchored = true
part.Size = Vector3.new(math.random(5), math.random(5), math.random(5))
end
print(model:GetModelSize())
</syntaxhighlight>
 
The size my vary depending on the size of the parts.
}}


[[Category:Methods]]
[[Category:Methods]]

Latest revision as of 06:09, 27 April 2023

GetModelSize( )
Returns Vector3 modelSize
Description: Returns the Vector3 Size of the Model.
Member of: Model


Example

This code would create a model, put some parts in it, position them randomly, and then print its size:

local model = Instance.new('Model', Workspace) -- Create a model.
 
for i = 1, 5 do
	-- Fill the model with randomly positioned parts.
	local part = Instance.new('Part', model)
	part.Anchored = true
	part.Size = Vector3.new(math.random(5), math.random(5), math.random(5))
end
 
print(model:GetModelSize())

The size my vary depending on the size of the parts.