GetDebugId (Method): Difference between revisions
From Legacy Roblox Wiki
Jump to navigationJump to search
>NXTBoy Not sure what you mean... |
m Text replacement - "<SyntaxHighlight code="lua">" to "<syntaxhighlight lang="lua">" Tags: mobile web edit mobile edit |
||
(9 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{locked}} | |||
<onlyinclude>{{Method | <onlyinclude>{{Method | ||
|name = GetDebugId | |name = GetDebugId | ||
|arguments = | |arguments = {{type|int}} <var>scopeLength</var> | ||
|returns = | |returns = {{type|string}} | ||
|description = Returns a coded string of the object's DebugId used internally by Roblox. | |description = Returns a coded {{type|string}} of the object's DebugId used internally by Roblox. | ||
|protected = yes | |protected = yes | ||
|object = Instance | |object = Instance | ||
Line 10: | Line 12: | ||
{{clear floats}} | {{clear floats}} | ||
{{Example|< | {{Example|<syntaxhighlight lang="lua">function debugId(object, scopeLength) | ||
return object:GetDebugId(scopeLength) | return object:GetDebugId(scopeLength) | ||
end | end | ||
Line 17: | Line 19: | ||
print(debugId(Workspace, 10)) --> 39FA2FEF4D_12 | print(debugId(Workspace, 10)) --> 39FA2FEF4D_12 | ||
print(debugId(Workspace, math.huge)) --> 12 | print(debugId(Workspace, math.huge)) --> 12 | ||
</ | </syntaxhighlight>}} | ||
== DebugID == | == DebugID == |
Latest revision as of 06:08, 27 April 2023
Protected:This item is protected. Attempting to use it in a Script or LocalScript will cause an error.
GetDebugId( int scopeLength ) | |
Returns | string |
Description: | Returns a coded string of the object's DebugId used internally by Roblox. |
Member of: | Instance |
Example
function debugId(object, scopeLength)
return object:GetDebugId(scopeLength)
end
print(debugId(Workspace)) --> 39FA_12
print(debugId(Workspace, 10)) --> 39FA2FEF4D_12
print(debugId(Workspace, math.huge)) --> 12
DebugID
A debug ID is an ID used in debugging processes. It allows a debugger to read each instruction before an application processes it. All objects in Roblox act like processes and each run instructions (or 'code') that can be debugged if needed.