DataCost (Property): Difference between revisions
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|object=Instance | |object=Instance | ||
|description=How much saving this instance with [[SaveInstance (Method)|SaveInstance]] will add to [[DataComplexity]] | |description=How much saving this instance with [[SaveInstance (Method)|SaveInstance]] will add to [[DataComplexity]] | ||
|type = | |type = {{type|int}} | ||
|protected = true | |||
}}</onlyinclude> | }}</onlyinclude> | ||
{{clear floats}} | {{clear floats}} |
Latest revision as of 20:03, 6 April 2012
DataCost | |
Type | int |
Description | How much saving this instance with SaveInstance will add to DataComplexity |
Member of | Instance |
Usage
The DataCost of an object is its own DataCost combined with the DataCosts of all its children. If the DataCosts of all the instances saved to a certain player threaten to exceed 45,000, it will not be able to save. Used in Data Persistence.