Anchored (Property): Difference between revisions

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{{CatUp|Properties}}
{{CatUp|Properties}}
{|
 
|
<onlyinclude>{{Property
<onlyinclude>
|name = Anchored
{{Property|
|type = {{type|bool}}
name = Anchored
|property = [[Bool]] ''is anchored''
|description = Sets whether or not the object is frozen in place.
|description = Sets whether or not the object is frozen in place.
|object = [[RBX.lua.FlagStand (Object)|Flagstand]], [[RBX.lua.Part (Object)|Part]], [[RBX.lua.Seat (Object)|Seat]], [[RBX.lua.SpawnLocation (Object)|SpawnLocation]]
|object = BasePart
|}}
}}</onlyinclude>
</onlyinclude>
{{clear floats}}
|-
|


===Description===
== Example ==


When an object is '''Anchored''' it cannot move around like un-anchored objects. People can't push it, and it can't fall down.  
This code, assuming there is a [[RBX.lua.Part (Object)|Part]] named "Part" in the [[RBX.lua.Workspace (Object)|Workspace]] service, would anchor that part.


This is great to use when you want things to not fall into oblivion, or keep people from moving things when they shouldn't be.
{{code|=game.Workspace.Part.Anchored = true}}


== See Also ==
*[[Anchor]]


== See Also ==
[[Anchor]]
|}
[[Category:Properties]]
[[Category:Properties]]

Latest revision as of 01:33, 16 March 2012

Anchored
Type bool
Description Sets whether or not the object is frozen in place.
Member of BasePart


Example

This code, assuming there is a Part named "Part" in the Workspace service, would anchor that part.

game.Workspace.Part.Anchored = true

See Also