AllowTeamChangeOnTouch (Property): Difference between revisions
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>Mindraker |
m Text replacement - "<SyntaxHighlight code="lua">" to "<syntaxhighlight lang="lua">" Tags: mobile web edit mobile edit |
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(27 intermediate revisions by 6 users not shown) | |||
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When enabled, allows the player that touched the | {{CatUp|Properties}} | ||
<onlyinclude>{{Property | |||
|name = AllowTeamChangeOnTouch | |||
|property = [[Bool]] ''AllowTeamChangeOnTouch'' | |||
|description = When enabled, allows the player that touched the object to join the object's team. | |||
|object = SpawnLocation | |||
}}</onlyinclude> | |||
{{clear floats}} | |||
[[Category:Properties]] | [[Category:Properties]] | ||
{{Example|<syntaxhighlight lang="lua"> | |||
local bools = { false, true } | |||
local teams = game:GetService( "Teams" ):GetTeams() | |||
function change_AllowTeamChangeOnTouch( otherPart, spawn ) | |||
if game.Players:GetPlayerFromCharacter( otherPart.Parent ) then | |||
spawn.AllowTeamChangeOnTouch = bools[ math.random( 1, 2 ) ] | |||
end | |||
end | |||
for i = 1, 15 do | |||
local spawn = Instance.new( "SpawnLocation", Workspace ) | |||
spawn.Neutral = false | |||
spawn.TeamColor = teams[ math.random( 1, #teams ) ] | |||
spawn.Touched:connect( function( otherPart ) change_AllowTeamChangeOnTouch( otherPart, spawn ) end ) | |||
end</syntaxhighlight>}} |
Latest revision as of 06:15, 27 April 2023
AllowTeamChangeOnTouch | |
Property | Bool AllowTeamChangeOnTouch |
Description | When enabled, allows the player that touched the object to join the object's team. |
Member of | SpawnLocation |
Example
local bools = { false, true }
local teams = game:GetService( "Teams" ):GetTeams()
function change_AllowTeamChangeOnTouch( otherPart, spawn )
if game.Players:GetPlayerFromCharacter( otherPart.Parent ) then
spawn.AllowTeamChangeOnTouch = bools[ math.random( 1, 2 ) ]
end
end
for i = 1, 15 do
local spawn = Instance.new( "SpawnLocation", Workspace )
spawn.Neutral = false
spawn.TeamColor = teams[ math.random( 1, #teams ) ]
spawn.Touched:connect( function( otherPart ) change_AllowTeamChangeOnTouch( otherPart, spawn ) end )
end