Constructors: Difference between revisions

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→‎Introduction: Thou shalt indent your code.
m Text replacement - "</SyntaxHighlight>" to "</syntaxhighlight>"
 
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Constructors are functions which create an instance of data or a value of a specific type.
Constructors are functions which create an instance of data or a value of a specific type.
While some functions may return a specific data type, for instance, a Vector3, they are not considered a Constructor because they needed to call a constructor to make the value.
While some functions may return a specific data type, for instance, a Vector3, they are not considered a Constructor because they needed to call a constructor to make the value.
<code lua>function a(x, y)
<syntaxhighlight lang="lua">function a(x, y)
return Vector3.new(x.x, y.y, 0) -- A constructor is called here.
return Vector3.new(x.x, y.y, 0) -- A constructor is called here.
end</code>
end</syntaxhighlight>


==Examples==
==Examples==
<pre>Vector3.new(x,y,z)
<syntaxhighlight lang="lua">Vector3.new(x, y, z)
Instance.new(n)
Instance.new(n)
CFrame.Angles(a,b,c)
CFrame.Angles(a, b, c)
</pre>
</syntaxhighlight>
 
==See Also==
* [[Data Types]]

Latest revision as of 06:20, 27 April 2023

Introduction

Constructors are functions which create an instance of data or a value of a specific type. While some functions may return a specific data type, for instance, a Vector3, they are not considered a Constructor because they needed to call a constructor to make the value.

function a(x, y)
	return Vector3.new(x.x, y.y, 0) -- A constructor is called here.
end

Examples

Vector3.new(x, y, z)
Instance.new(n)
CFrame.Angles(a, b, c)

See Also