TakeDamage (Method): Difference between revisions

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>Tomtomn00
Undo revision 56091 by Tomtomn00 (talk) actually, no.
 
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This code, put in a [[RBX.lua.LocalScript (Object)|LocalScript]], would make the local player take 99 damage.
This code, put in a [[RBX.lua.LocalScript (Object)|LocalScript]], would make the local player take 99 damage.
<code lua>game.Players.LocalPlayer.Character.Humanoid:TakeDamage(99)</code>
{{code|game.Players.LocalPlayer.Character.Humanoid:TakeDamage(99)}}


== Healing ==
== Healing ==

Latest revision as of 16:06, 10 April 2012

TakeDamage( float amount )
Returns nil
Description: Subtracts the damage from the health of the targeted humanoid unless the character has a ForceField.
Member of: Humanoid


Example

This code, put in a LocalScript, would make the local player take 99 damage.

game.Players.LocalPlayer.Character.Humanoid:TakeDamage(99)

Healing

This method, though not designed for healing, can be used to heal a character by using a negative number. However, note that healing will not work if the character has a ForceField, just as if the character was taking damage.

Example

This code, assuming the variable humanoid is defined to an humanoid, would heal that humanoid by a value of 10, unless that humanoid is protected by a ForceField.

humanoid:TakeDamage(-10)