SetMessage (Method): Difference between revisions
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>JulienDethurens I don't believe we need that, and it's a comment, anyways. |
>JulienDethurens I don't believe we need that, and it's a comment, anyways. |
(No difference)
|
Latest revision as of 03:48, 23 January 2012
Protected:This item is protected. Attempting to use it in a Script or LocalScript will cause an error.
SetMessage( string message text ) | |
Returns | nil |
Description: | Creates a GUI message similar to ones seen when loading a game. |
Member of: | DataModel |
Example
If you're using the Command Bar or a CoreScript...
game:SetMessage( "Hello World" ) -- Will result in the image below
If you're using a Script or a LocalScript...
game:SetMessage( "Hello World" ) --> s SetMessage