SetMessage (Method): Difference between revisions

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>Camoy
added
 
>JulienDethurens
I don't believe we need that, and it's a comment, anyways.
 
(16 intermediate revisions by 6 users not shown)
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{{Locked}}
{{Locked}}
{|
<onlyinclude>{{Method
|<onlyinclude>{{Method|name = SetMessage
|name = SetMessage
|arguments = [[string]] '''message text'''
|arguments = [[string]] ''message text''
|returns = [[nil]]
|description = Creates a GUI message similar to ones seen when loading a game.
|description = Creates a GUI message similar to ones seen when loading a game.
|object = [[DataModel]]
|object     = DataModel
|}}</onlyinclude>
|protected = yes
|}
}}</onlyinclude>
{{clear floats}}{{Example|
If you're using the [[Command Bar]] or a [[CoreScript]]...
<pre>
game:SetMessage( "Hello World" )
 
-- Will result in the image below
</pre>
If you're using a [[Script]] or a [[LocalScript]]...
<pre>
game:SetMessage( "Hello World" ) --> s SetMessage
</pre>}}
 
[[Image:setmessage.jpg]]
[[Image:setmessage.jpg]]
[[Category:Methods]]

Latest revision as of 03:48, 23 January 2012

Protected:This item is protected. Attempting to use it in a Script or LocalScript will cause an error.
SetMessage( string message text )
Returns nil
Description: Creates a GUI message similar to ones seen when loading a game.
Member of: DataModel
Example

If you're using the Command Bar or a CoreScript...

game:SetMessage( "Hello World" )

-- Will result in the image below

If you're using a Script or a LocalScript...

game:SetMessage( "Hello World" ) --> s SetMessage