Reset (Method): Difference between revisions
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>Legend26 Created page with "{{protected}} <onlyinclude>{{Method |name = Reset |returns = nil |description = This method resets the current game to a waypoint set when Run was called..." |
>Tenal No edit summary |
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<onlyinclude>{{Method | <onlyinclude>{{Method | ||
|name = Reset | |name = Reset | ||
| | |protected = yes | ||
|description = This method resets the current game to a waypoint set when [[Run (Method)|Run]] was called. This method should only be used after [[Run (Method)|Run]] was called. | |description = This method resets the current game to a waypoint set when [[Run (Method)|Run]] was called. This method should only be used after [[Run (Method)|Run]] was called. | ||
|object = RunService | |object = RunService | ||
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</onlyinclude> | </onlyinclude> | ||
{{clear floats}} | {{clear floats}} | ||
[[Category:Methods]] |
Latest revision as of 03:42, 7 February 2012
Protected:This item is protected. Attempting to use it in a Script or LocalScript will cause an error.
Reset( ) | |
Returns | nil |
Description: | This method resets the current game to a waypoint set when Run was called. This method should only be used after Run was called. |
Member of: | RunService |