PlayerAdded (Event): Difference between revisions
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>Anaminus fixed wrong example |
Better code |
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(21 intermediate revisions by 8 users not shown) | |||
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{{Event|name=PlayerAdded | <onlyinclude>{{Event|name = PlayerAdded | ||
|arguments=[[ | |arguments = [[Player]] <var>player</var> | ||
|description= Fired after a player enters the game. | |description = Fired after a player enters the game. | ||
|object= | |object = Players | ||
}}</onlyinclude> | |||
{{clear floats}} | |||
< | {{Example| | ||
This code will print <samp>A player has entered: </samp>, followed by the player's name, everytime a player enters: | |||
<syntaxhighlight lang="lua" line> | |||
local Players = game:GetService("Players") | |||
local function onPlayerAdded(player) | |||
print("A player has entered: " .. player.Name) | |||
end | end | ||
Players.PlayerAdded:connect(onPlayerAdded) | |||
</syntaxhighlight>}} | |||
{{EmphasisBox|'''Note''': This method does not work as expected in [[Solo mode|solo mode]], because the player is created before scripts that connect to PlayerAdded run. To fix this problem during solo add this to the end of a script:|red|dark=y}} | |||
<syntaxhighlight lang="lua"> | |||
for _, player in ipairs(Players:GetPlayers()) do | |||
onPlayerAdded(player) | |||
end | |||
</syntaxhighlight> | |||
== See Also == | |||
* [[File:Event Icon.png]][[PlayerRemoving_(Event)|PlayerRemoving]] | |||
[[Category:Events]] |
Latest revision as of 01:42, 18 April 2023
PlayerAdded ( Player player ) | |
Description | Fired after a player enters the game. |
---|---|
Member of: | Players |
Example
This code will print A player has entered: , followed by the player's name, everytime a player enters:
local Players = game:GetService("Players")
local function onPlayerAdded(player)
print("A player has entered: " .. player.Name)
end
Players.PlayerAdded:connect(onPlayerAdded)
Note: This method does not work as expected in solo mode, because the player is created before scripts that connect to PlayerAdded run. To fix this problem during solo add this to the end of a script:
for _, player in ipairs(Players:GetPlayers()) do
onPlayerAdded(player)
end