CameraSubject (Property): Difference between revisions

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m Text replacement - "<SyntaxHighlight code="lua">" to "<syntaxhighlight lang="lua">"
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{{Example|In a LocalScript inside the player's character or player's PlayerGui we can do<br/><code lua>
{{Example|In a LocalScript inside the player's character or player's PlayerGui we can do<br/><syntaxhighlight lang="lua">
game.Workspace.CurrentCamera.CameraSubject = game.Workspace.Part
game.Workspace.CurrentCamera.CameraSubject = game.Workspace.Part
</code>
</syntaxhighlight>


Makes the player's camera point towards 'Part'.
Makes the player's camera point towards 'Part'.


<code lua>
<syntaxhighlight lang="lua">
game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
</code>
</syntaxhighlight>


Reverts the camera to pointing back towards the character.
Reverts the camera to pointing back towards the character.

Latest revision as of 05:38, 27 April 2023

CameraSubject
Property Instance
Description A Model, Part, or Humanoid for the camera to look at. Setting this property will override the Focus property.
Member of Camera


Example
In a LocalScript inside the player's character or player's PlayerGui we can do
game.Workspace.CurrentCamera.CameraSubject = game.Workspace.Part

Makes the player's camera point towards 'Part'.

game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid

Reverts the camera to pointing back towards the character.


See Also