LoadBoolean (Method): Difference between revisions
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>JulienDethurens No edit summary |
m Text replacement - "<SyntaxHighlight code="lua">" to "<syntaxhighlight lang="lua">" |
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This code would print the {{type|boolean}} value saved to the "Bool" key of every player that enters. | This code would print the {{type|boolean}} value saved to the "Bool" key of every player that enters. | ||
< | <syntaxhighlight lang="lua"> | ||
game.Players.PlayerAdded:connect(function(player) | game.Players.PlayerAdded:connect(function(player) | ||
player:WaitForDataReady() | player:WaitForDataReady() | ||
print(player:LoadBoolean("Bool")) | print(player:LoadBoolean("Bool")) | ||
end) | end) | ||
</ | </syntaxhighlight> | ||
==See Also== | ==See Also== |
Latest revision as of 06:08, 27 April 2023
LoadBoolean( string key ) | |
Returns | bool |
Description: | Returns a boolean value that was previously saved to the player via SaveBoolean with the same key. Returns false if the key doesn't exist, not nil. |
Member of: | Player |
Example
This code would print the boolean value saved to the "Bool" key of every player that enters.
game.Players.PlayerAdded:connect(function(player)
player:WaitForDataReady()
print(player:LoadBoolean("Bool"))
end)