|
|
(4 intermediate revisions by 3 users not shown) |
Line 1: |
Line 1: |
| {|
| | #redirect [[LoadAsset (Method)]] |
| |<onlyinclude>{{Function|
| |
| name = LoadAsset
| |
| |arguments = [[Number]] AssetId
| |
| |returns = [[Model]]
| |
| |description = Returns a model in the InsertService containing the loaded asset.
| |
| |object = [[RBX.lua.InsertService_(Service)|InsertService]]
| |
| |}}</onlyinclude>
| |
| |}
| |
| | |
| | |
| | |
| {{Example|
| |
| <pre>Game:GetService("InsertService"):LoadAsset( AssetId ).Parent = Workspace</pre>
| |
| }}
| |
| | |
| == Limitations ==
| |
| * Some scripts are deleted from loaded models. Presumably this is to stop viruses.
| |
| * LoadAsset cannot be used offline (in Studio Play or Studio Start Server/Start Player).
| |
| * Model must be public domain if loaded from a Server-side script.
| |
| * Model must be public domain or owned by player for a Local script.
| |
| | |
| == See Also ==
| |
| [[GetCollection_(Function)|GetCollection]]
| |
| | |
| [[Insert_(Function)|Insert]]
| |