How to make a Trampoline: Difference between revisions
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{{CatUp|Tutorials}} | |||
__TOC__ | |||
This tutorial is intended to show how to build a trampoline. | |||
This is a | |||
==Setup== | ==Setup== | ||
Let's begin by adding | Let's begin by adding one brick. Now, you'll want to look in your properties, and if you don't have the properties window, then select View->Properties. | ||
== | ==Script== | ||
* Select the brick. | |||
* Insert > Object > [[Script]]. | |||
* Copy and Paste the following into the script object: | |||
<pre>local v = 200 | |||
local trampoline = script.Parent | |||
trampoline.Touched:connect(function(part) | |||
local character = part.Parent | |||
if character:findFirstChild("Humanoid") and character:findFirstChild("Torso") then | |||
character.Torso.Velocity = trampoline.CFrame * Vector3.new(0,v,0) | |||
wait(0.5) | |||
end | |||
end) | |||
</pre> | |||
This script was taken right from the trampoline model. If you want to change how fast you go, chang the variable '''V'''. | |||
The problem with this is that if you make your entire trampoline with this script, the trampoline will bounce equally high in the middle as on the outer edge. This isn't representative of real life. So, what you can do is make the trampoline bricks in the middle bounce a little higher (the 'sweet spot') than on the outer edges to make it a little more realistic. | |||
==Alternative method== | |||
* Insert > Object > [[Part]] | |||
* Move the newly created brick where you want it to be. | |||
* Anchor this brick. (This is important). | |||
* Select this brick. | |||
* In the [[Properties]] window, click the "+" next to Velocity. | |||
* Change the "y" Value between 0-300. NOTE:If it goes over 500 your body might disappear. | |||
* Test your map. When you walk on top of the brick, you will shoot into the air. | |||
[[Category:Scripting Tutorials]] |
Latest revision as of 12:30, 25 May 2011
This tutorial is intended to show how to build a trampoline.
Setup
Let's begin by adding one brick. Now, you'll want to look in your properties, and if you don't have the properties window, then select View->Properties.
Script
- Select the brick.
- Insert > Object > Script.
- Copy and Paste the following into the script object:
local v = 200 local trampoline = script.Parent trampoline.Touched:connect(function(part) local character = part.Parent if character:findFirstChild("Humanoid") and character:findFirstChild("Torso") then character.Torso.Velocity = trampoline.CFrame * Vector3.new(0,v,0) wait(0.5) end end)
This script was taken right from the trampoline model. If you want to change how fast you go, chang the variable V. The problem with this is that if you make your entire trampoline with this script, the trampoline will bounce equally high in the middle as on the outer edge. This isn't representative of real life. So, what you can do is make the trampoline bricks in the middle bounce a little higher (the 'sweet spot') than on the outer edges to make it a little more realistic.
Alternative method
- Insert > Object > Part
- Move the newly created brick where you want it to be.
- Anchor this brick. (This is important).
- Select this brick.
- In the Properties window, click the "+" next to Velocity.
- Change the "y" Value between 0-300. NOTE:If it goes over 500 your body might disappear.
- Test your map. When you walk on top of the brick, you will shoot into the air.