CustomStatusAdded (Event): Difference between revisions

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>ArceusInator
CustomStatusAdded
>Camoy
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{|
<onlyinclude>{{Event|name = CustomStatusAdded
|<onlyinclude>{{Event|name = CustomStatusAdded
|arguments = [[String]] ''status''
|arguments = [[String]] ''status''
|description = Fired when a status is added to the [[Humanoid]] via the [[AddCustomStatus (Method)|AddCustomStatus]] [[Method]].
|description = Fired when a status is added to the [[Humanoid]] via the [[AddCustomStatus (Method)|AddCustomStatus]] [[Method]].
|object = Humanoid
|object = Humanoid
|}}</onlyinclude>
}}</onlyinclude>
|}
 
{{clear floats}}
 
{{Example|<pre>
{{Example|<pre>
function onCustomStatusAdded( status )
function onCustomStatusAdded( status )
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humanoid:AddCustomStatus( "Sleep" ) --> The humanoid is now sleeping</pre>}}
humanoid:AddCustomStatus( "Sleep" ) --> The humanoid is now sleeping</pre>}}
[[Category:Events]]

Latest revision as of 20:07, 31 December 2010

CustomStatusAdded ( String status )
Description Fired when a status is added to the Humanoid via the AddCustomStatus Method.
Member of: Humanoid


Example
function onCustomStatusAdded( status )
   print("The humanoid is now " .. status .. "ing")
end

humanoid = game.Players.LocalPlayer.Character.Humanoid

humanoid.CustomStatusAdded:connect( onCustomStatusAdded )

humanoid:AddCustomStatus( "Sleep" ) --> The humanoid is now sleeping