CreateSignal (Function): Difference between revisions
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<onlyinclude>{{Function | <onlyinclude>{{Function | ||
|name = CreateSignal | |name = CreateSignal | ||
|returns = [[RbxUtility (Library)/LuaSignal|LuaSignal]] | |||
|returns = [[ | |description = Returns a LuaSignal object which acts much like the real [[RBXScriptSignal]] objects, which ROBLOX events use, only implemented in-Lua for full control from within scripts. | ||
|description = Returns a | |||
}} | }} | ||
{{clear floats}} | {{clear floats}} | ||
</onlyinclude> | </onlyinclude> | ||
== Description == | |||
This function is used to create "custom events" for use in user-code, that act mostly like normal Roblox events. For example: | |||
<syntaxhighlight lang="lua"> | |||
local lib = assert(LoadLibrary('RbxUtility')) | |||
local sig = lib.CreateSignal() | |||
-- | |||
sig:connect(function(message) | |||
print("Message: "..tostring(message)) | |||
end) | |||
-- | |||
sig:fire("Hello, World!") --> Makes the event fire, so that all the handlers are called | |||
</syntaxhighlight> | |||
Note that the LuaSignal class also supports all of the other properties of events, such as wait: | |||
<syntaxhighlight lang="lua"> | |||
Spawn(function() | |||
local result = sig:wait() | |||
print("Result: "..tostring(result)) | |||
end) | |||
sig:fire("Continue Message") --> Makes any waiting code continue, as well as firing connected functions | |||
</syntaxhighlight> | |||
==See Also== | |||
*[[RbxUtility (Library)|RbxUtility]] | |||
[[Category:Functions]] | [[Category:Functions]] |
Latest revision as of 06:19, 27 April 2023
CreateSignal( ) | |
Returns | LuaSignal |
Description: | Returns a LuaSignal object which acts much like the real RBXScriptSignal objects, which ROBLOX events use, only implemented in-Lua for full control from within scripts. |
Description
This function is used to create "custom events" for use in user-code, that act mostly like normal Roblox events. For example:
local lib = assert(LoadLibrary('RbxUtility'))
local sig = lib.CreateSignal()
--
sig:connect(function(message)
print("Message: "..tostring(message))
end)
--
sig:fire("Hello, World!") --> Makes the event fire, so that all the handlers are called
Note that the LuaSignal class also supports all of the other properties of events, such as wait:
Spawn(function()
local result = sig:wait()
print("Result: "..tostring(result))
end)
sig:fire("Continue Message") --> Makes any waiting code continue, as well as firing connected functions