Metatables: Difference between revisions

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{{ScriptTutorial|hard|scripting}}
{{EmphasisBox|The metatables for [[Strings]] and all ROBLOX types are locked; however, in normal Lua (not RBX.lua) you can set the metatables of these objects using the debug library.[http://www.lua.org/manual/5.1/manual.html#5.9] |green|dark=yes}}
{{EmphasisBox|The metatables for [[Strings]] and all ROBLOX types are locked; however, in normal Lua (not RBX.lua) you can set the metatables of these objects using the debug library.[http://www.lua.org/manual/5.1/manual.html#5.9] |green|dark=yes}}
==What is a Metatable?==
==What is a Metatable?==


Metatables allow tables to become more powerful than before. They are attached to data and contain values called Metamethods. Metamethods are fired when a certain action is used with the datum that it is attached to.
Metatables allow tables to become more powerful than before. They are attached to data and contain values called metamethods. Metamethods are fired when a certain action is used with the datum that it is attached to.
You may think that if you have code like this:
You may think that if you have code like this:


<code lua>
<syntaxhighlight lang="lua">
local list = {1, 2}
local list = {1, 2}
print(list[3])
print(list[3])
</code>
</syntaxhighlight>


The code will search through the list for the third index in list, realize it's
The code will search through the list for the third index in list, realize it's
Line 19: Line 20:


===setmetatable() and getmetatable()===
===setmetatable() and getmetatable()===
The two primary functions for giving and finding a table's metatable, are setmetatable() and getmetatable().
The two primary functions for giving and finding a table's metatable, are [[setmetatable]] and [[getmetatable]].
<code lua>
 
<syntaxhighlight lang="lua">
local x = {}
local x = {}
local metaTable = {}      -- metaTables are tables, too!
local metaTable = {}      -- metaTables are tables, too!
setmetatable(x, metaTable) -- Give x a metatable called metaTable!
setmetatable(x, metaTable) -- Give x a metatable called metaTable!
print(getmetatable(x)) --> table: [hexadecimal memory address]
print(getmetatable(x)) --> table: [hexadecimal memory address]
</code>
</syntaxhighlight>


===rawset(), rawget(), rawequal()===
The setmetatable function also returns the table that you're setting the metatable of, so these two scripts do the same thing:
setmetatable() is good for creating a proper metatable, but you might encounter problems.


Let's say that we want to make a table error() whenever you try to access a nil value in it.
<syntaxhighlight lang="lua">
<code lua>
local x = {}
local planets = {Earth = "COOL!"}
setmetatable(x, {})
local mt = {
</syntaxhighlight>
__index = function(self, i)
return self[i] or error(i .. " is not a real Planet!")
end
}
 
setmetatable(planets, mt);
print(planets.Earth);    --> COOL!
print(planets.Pluto);    --> error: C stack overflow
</code>
 
So what does <tt>C stack overflow</tt> mean?
It means you've called the same function too many times inside of itself (or recursed too deeply). You called a function too many times too quickly! The normal limit is actually right around 20,000!
 
So what caused the <tt>__index()</tt> method to call itself ?
The answer: <tt>self[i]</tt>
 
So what can we do? How can we get a member of a table without calling it's <tt>__index()</tt> method?
With [[Function_Dump/Core_Functions#rawget_.28table.2C_index.29|rawget()]], of course!
 
 
{{EmphasisBox|[[Function_Dump/Core_Functions#rawget_.28table.2C_index.29|rawget()]], [[Function_Dump/Core_Functions#rawset_.28table.2C_index.2C_value.29|rawset()]], and [[Function_Dump/Core_Functions#rawequal_.28v1.2C_v2.29|rawequal()]] are very important when making custom metatables because they do not invoke a table's metamethods, so things like __index and __newindex aren't activated!}}
 
 
Let's make a small change to the code and try again!
<code lua>
local planets = {Earth = "COOL!"}
local mt = {
__index = function(self, i)
return rawget(self, i) or error(i .. " is not a real Planet!")
end
}
setmetatable(planets, mt)
print(planets.Earth)    --> COOL!
print(planets.Pluto)    --> error: Pluto is not a real Planet!
</code>
 
 
==Metatable Demonstration==
 
{{Example|<code lua>
local list = {1, 2}
print("In table List, key \"z\" is "..tostring(list.z)) --> In table List, key "z" is nil
</code>
 
Now, look at what happens with metatables:
 
<code lua>
local list = {1, 2}      -- A normal table
local metatable = {      -- A metatable
__index = function(t, key)
rawset(t, key, 0) -- Set t[key] to 0
return t[key]    -- return t[key] (which is now 0)
end
}
setmetatable(list, metatable) -- Now list has the metatable metatable
print("In table List, key \"z\" is "..tostring(list.z)) --> In table List, key "z" is 0
</code>}}


What happened there? <tt>list</tt> is a normal table, with nothing unusual about it. <tt>metatable</tt> is also a table, but it has something special: the <tt>__index</tt> metamethod. The <tt>__index</tt> metamethod is fired when <tt>t[key]</tt> is nil, or in this case, <tt>list.z</tt> is nil. Now, nothing would happen because the two tables (<tt>list</tt> and <tt>metatable</tt>) aren't linked. That's what the third line does: sets <tt>list</tt>'s metatable to <tt>metatable</tt>, which means that when <tt>list</tt> is indexed (<tt>__index</tt>) at an index that's nil (<tt>list.z</tt>), the function associated with <tt>__index</tt> in Metatable is run. The function at <tt>__index</tt> in <tt>metatable</tt> uses <tt>rawset</tt> to make a new value in the Table (or <tt>list</tt>). Then, that value is returned. So, <tt>list.z</tt> is set to 0, and then <tt>list.z</tt> is returned (which is 0).
<syntaxhighlight lang="lua">
local x = setmetatable({}, {})
</syntaxhighlight>


==Metamethods==
===Metamethods===


Metamethods are the functions that are stored inside a metatable. They can go from
Metamethods are the functions that are stored inside a metatable. They can go from
calling a table, to adding a table, to even dividing tables as well. Here's a list
calling a table, to adding a table, to even dividing tables as well. Here's a list
of metamethods that can be used:
of metamethods that can be used:
{| class="wikitable"
! style="width: 20em" | Method !! Description
|-
| __index(<var>table</var>, <var>index</var>)
| Fires when table[index] is indexed, if table[index] is nil. Can also be set to a table, in which case that table will be indexed.
|-
| __newindex(<var>table</var>, <var>index</var>, <var>value</var>)
| Fires when table[index] tries to be set (table[index] = value), if table[index] is nil. Can also be set to a table, in which case that table will be indexed.
|-
| __call(<var>table</var>, <var>...</var>)
| Fires when the table is called like a function, <var>...</var> is the arguments that were passed.
|-
| __concat(<var>table</var>, <var>value</var>)
| Fires when the .. concatenation operator is used on the table.
|-
| __unm(<var>table</var>)
| Fires when the unary – operator is used on the table.
|-
| __add(<var>table</var>, <var>value</var>)
| The + addition operator.
|-
| __sub(<var>table</var>, <var>value</var>)
| The – subtraction operator.
|-
| __mul(<var>table</var>, <var>value</var>)
| The * mulitplication operator.
|-
| __div(<var>table</var>, <var>value</var>)
| The / division operator.
|-
| __mod(<var>table</var>, <var>value</var>)
| The % modulus operator.
|-
| __pow(<var>table</var>, <var>value</var>)
| The ^ exponentiation operator.
|-
| __tostring(<var>table</var>)
| Fired when [[Function_Dump/Core_Functions#tostring_.28e.29|tostring]] is called on the table.
|-
| __metatable
| if present, locks the metatable so getmetatable will return this instead of the metatable and setmetatable will error. Non-function value.
|-
| __eq(<var>table</var>, <var>value</var>)
| The == equal to operator˚
|-
| __lt(<var>table</var>, <var>value</var>)
| The < less than operator˚; '''NOTE:''' Using the >= greater than or equal to operator will invoke this metamethod and return the opposite of what this returns, as greater than or equal to is the same as not less than.
|-
| __le(<var>table</var>, <var>value</var>)
| The <= operator˚; '''NOTE:''' Using the > greater than operator will invoke this metamethod and return the opposite of what this returns, as greater than is the same as not less than or equal to.
|-
| __mode
| Used in [[Weak Tables|weak tables]], declaring whether the keys and/or values of a table are weak.
|-
| __gc(<var>table</var>)
| Fired when the table is garbage-collected.
|-
| __len(<var>table</var>)
| Fired when the # length operator is used on the Object. '''NOTE:''' Only userdatas actually respect the __len() metamethod in Lua 5.1
|}


*__index(Table, Index) — Fires when Table[Index] is nil.
˚ Requires two values with the ''same'' metatable; does not work with a table and another random value.
*__newindex(Table, Index, Value) — Fires when Table[Index] = Value when Table[Index] is nil.
*__call(Table, arg) — Allows the table to be used as a function, arg is the arguments passed, Table(arg).
*__concat(Table, Object) — The .. concatenation operator.
*__unm(Table) — The unary – operator.
*__add(Table, Object) — The + addition operator.
*__sub(Table, Object) — The – subtraction operator.
*__mul(Table, Object) — The * mulitplication operator.
*__div(Table, Object) — The / division operator.
*__mod(Table, Object) — The % modulus operator.
*__pow(Table, Object) — The ^ exponentiation operator.
*__tostring(Table) — Fired when tostring is called on the table.
*__metatable — if present, locks the metatable so getmetatable will return this instead of the metatable and setmetatable will error. Non-function value.
*__eq(Table, Table2) — The == equal to operator˚
*__lt(Table, Table2) — The < less than operator˚
*__le(Table, Table2) — The <= operator˚
*__mode — Used in [[Weak Tables]], declaring whether the keys and/or values of a table are weak.
*__gc(Object) — Fired when the Object is garbage-collected.
*__len(Object) — Fired when the # operator is used on the Object. '''NOTE:''' Only userdatas actually respect the __len() metamethod, this is a bug in Lua 5.1
 
˚ Requires two tables; does not work with a table and a number, string, etc. The tables must have the '''same''' metatable.


==Using Metatables==
==Using Metatables==


There are many ways to use metatables, for example the __unm metamethod (to make a table negative):
There are many ways to use metatables, for example the __unm metamethod (to make a table negative):
{{Example|<code lua>
<syntaxhighlight lang="lua">
local table1 = {10,11,12}
 
local metatable = {
local metatable = {
__unm = function(t) -- __unm is for the unary operator -
__unm = function(t) -- __unm is for the unary - operator
local negatedTable = {} -- the table to return
local negated = {}
for key, value in pairs(t) do
for key, value in pairs(t) do
negatedTable[key] = -value  
negated[key] = -value -- negate all of the values in this table
end
end
return negatedTable -- return the negative Table!
return negated -- return the table
end
end
}
}


setmetatable(table1, metatable)
local table1 = setmetatable({10, 11, 12}, metatable)
print(table.concat(-table1, "; ")) --> -10; -11; -12
print(table.concat(-table1, "; ")) --> -10; -11; -12
</code>}}
</syntaxhighlight>


Here's an interesting way to declare things using __index:
Here's an interesting way to declare things using __index:
{{Example|<code lua>
<syntaxhighlight lang="lua">
local t = {}
local metatable = {
local metatable = {
__index = {x = 1}
__index = {x = 1}
}
}
   
   
setmetatable(t, metatable)
local t = setmetatable({}, metatable)
print(t.x) --> 1
print(t.x) --> 1
</code>}}
</syntaxhighlight>


__index was fired when x was accessed from the table. __index then defined x as 1 instead of nil; therefore, 1 was returned.
__index was fired when x was indexed in the table and not found. Lua then searched through the __index table for an index called x, and, finding one, returned that.


Now you can easily do that with a simple function, but there's a lot more where
Now you can easily do that with a simple function, but there's a lot more where
that came from. Take this for example:
that came from. Take this for example:
<code lua>
<syntaxhighlight lang="lua">
local table = {10, 20, 30}
local t = {10, 20, 30}
print(table(5))
print(t(5))
</code>
</syntaxhighlight>


Now, obviously you can't call a table. That's just crazy, but (surprise, surprise!)
Now, obviously you can't call a table. That's just crazy, but (surprise, surprise!)
with metatables you can.
with metatables you can.


{{Example|<code lua>
<syntaxhighlight lang="lua">
local Table = {10, 20, 30}
local metatable = {
local metatable = {
__call = function(Table, param)
__call = function(t, param)
local sum = {}
local sum = {}
for i, value in ipairs(Table) do
for i, value in ipairs(t) do
sum[i] = value + param -- Add the argument (5) to the value, then place it in the new table (t).
sum[i] = value + param -- Add the argument (5) to the value, then place it in the new table (t).
end
end
Line 178: Line 160:
}
}


setmetatable(Table, metatable)
local t = setmetatable({10, 20, 30}, metatable)
print(Table(5)) --> 15 25 35
print(t(5)) --> 15 25 35
</code>}}
</syntaxhighlight>


You can do a lot more as well, such as adding tables!
You can do a lot more as well, such as adding tables!
{{Example|<code lua>
<syntaxhighlight lang="lua">
local table1 = {10, 11, 12}
local table1 = {10, 11, 12}
local table2 = {13, 14, 15}
local table2 = {13, 14, 15}
Line 190: Line 172:
print(k, v)
print(k, v)
end
end
</code>
</syntaxhighlight>


This will error saying that you're attempting to perform arithmetic on a table.  Let's try this with a metatable.
This will error saying that you're attempting to perform arithmetic on a table.  Let's try this with a metatable.
<code lua>
{{code and output|fit=code|code=
local table1 = {10, 11, 12}
local table2 = {13, 14, 15}
 
local metatable = {
local metatable = {
__add = function(table1, table2)
__add = function(t1, t2)
local sum = {}
local sum = {}
for key, value in pairs(table1) do
for key, value in pairs(t1) do
if table2[key] ~= nil then -- Does this key exist in that table?
sum[key] = value
sum[key] = value + table2[key]
else                      -- If not, add 0.
sum[key] = value
end
end
end
    -- Add all the keys in table2 that aren't in table 1
for key, value in pairs(t2) do
for key, value in pairs(table2) do
if sum[key] then
if sum[key] == nil then
sum[key] = sum[key] + value
else
sum[key] = value
sum[key] = value
end
end
end
end
return sum
return sum
end
end
}
}
   
   
setmetatable(table1, metatable)
local table1 = setmetatable({10, 11, 12}, metatable)
setmetatable(table2, metatable)
local table2 = setmetatable({13, 14, 15}, metatable)


for k, v in pairs(table1 + table2) do
for k, v in pairs(table1 + table2) do
print(k, v)
print(k, v)
end
end
 
|output=
--[[
Output:
 
1 23
1 23
2 25
2 25
3 27
3 27
]]
}}
</code>}}
 
If the two tables have two different __add functions, then Lua will go to table1
first and if it doesn't have an __add function, then it'll go to the second one. That
means that you really only have to set the metatable of Table1 or Table2, but it's
nicer and more readable to set the metatable of both.
 
Here is one last example breaking away from using separate variables when it isn't necessary.
{{Example|<code lua>
local t = setmetatable({
10, 20, 30
}, {
__call = function(a, b)
return table.concat(a, b .. ' ') .. b
end
})
print('Tables contains '..t(1)) --> Tables contains 101 201 301
</code>}}


==Use Cases==
==Use Cases==
Line 259: Line 214:
For this one we will be using the __index metamethod just to make it simple:
For this one we will be using the __index metamethod just to make it simple:


{{Example|<code lua>
<syntaxhighlight lang="lua">
local Table = {}
 
local function mathProblem(num)
local function mathProblem(num)
for i = 1, 20 do
for i = 1, 20 do
Line 272: Line 225:
end
end


local Metatable = {
local metatable = {
__index = function (object, key)
__index = function (object, key)
local num = mathProblem(key)
local num = mathProblem(key)
Line 280: Line 233:
}
}


local setmetatable(Table, Metatable)
local t = setmetatable({}, metatable)
 
print(t[1]) -- Will be slow because it's the first time using this number, so it has to run the math function.
print(t[2]) -- will be slow because it's the first time using this number.
print(t[1]) -- will be fast because it's just grabbing the number from the table.
</syntaxhighlight>
 
==Rawset, Rawget, Rawequal==


print(Table[1]) -- Will be slow because it's the first time using this number.
When playing with metatables, you may run into some problems.  What happens if you need to use the __index metamethod to create new values in a table, but that table's metatable also has a __newindex metamethod in it?  You'll want to use the Lua built-in function [[Function_Dump/Core_Functions#rawset_.28table.2C_index.2C_value.29|rawset]] to set the value without invoking any metamethods.  Take the following code as an example of what happens if you '''don't''' use these functions.
print(Table[2]) -- will be slow because it's the first time using this number.
 
print(Table[1]) -- will be fast because it's just grabbing the number from the table.
<syntaxhighlight lang="lua">
</code>}}
local t = setmetatable({}, {
__index = function(self, i)
self[i] = i * 10 -- just as an example
return self[i]
end,
__newindex = function(self, i, v)
--don't do anything because we don't want you to set values to the table the normal way
end
})
print(t[1]) -- Causes a C-Stack overflow
</syntaxhighlight>
 
Now why would that cause a stack overflow?  Stack overflows happen when you try to call a function from itself too many times, but what would cause that to happen?  In the __index function, we set self[i] to a value, so when it gets to the next line, self[i] should exist, so it won't call the __index metamethod, right?
 
The problem is that __newindex doesn't let us set the value.  Its presence stops values from being added to the table with the standard t[i] = v method.  In order to get past this, you use the rawset function.
 
<syntaxhighlight lang="lua">
local t = setmetatable({}, {
__index = function(self, i)
rawset(self, i, i * 10)
return self[i]
end,
__newindex = function(self, i, v)
--don't do anything because we don't want you to set values to the table the normal way
end
})
print(t[1]) -- prints 10
</syntaxhighlight>


==See Also==
==See Also==

Latest revision as of 14:27, 28 April 2023

This is a hard, scripting related tutorial.

The metatables for Strings and all ROBLOX types are locked; however, in normal Lua (not RBX.lua) you can set the metatables of these objects using the debug library.[1]

What is a Metatable?

Metatables allow tables to become more powerful than before. They are attached to data and contain values called metamethods. Metamethods are fired when a certain action is used with the datum that it is attached to. You may think that if you have code like this:

local list = {1, 2}
print(list[3])

The code will search through the list for the third index in list, realize it's not there, and return nil. That's totally wrong. What really happens is the code will search through the list for the third index, realize it's not there, and then try to see if there's a metatable attached to the table, returning nil if there isn't one.

Manipulating Metatables

setmetatable() and getmetatable()

The two primary functions for giving and finding a table's metatable, are setmetatable and getmetatable.

local x = {}
local metaTable = {}       -- metaTables are tables, too!
setmetatable(x, metaTable) -- Give x a metatable called metaTable!
print(getmetatable(x)) --> table: [hexadecimal memory address]

The setmetatable function also returns the table that you're setting the metatable of, so these two scripts do the same thing:

local x = {}
setmetatable(x, {})
local x = setmetatable({}, {})

Metamethods

Metamethods are the functions that are stored inside a metatable. They can go from calling a table, to adding a table, to even dividing tables as well. Here's a list of metamethods that can be used:

Method Description
__index(table, index) Fires when table[index] is indexed, if table[index] is nil. Can also be set to a table, in which case that table will be indexed.
__newindex(table, index, value) Fires when table[index] tries to be set (table[index] = value), if table[index] is nil. Can also be set to a table, in which case that table will be indexed.
__call(table, ...) Fires when the table is called like a function, ... is the arguments that were passed.
__concat(table, value) Fires when the .. concatenation operator is used on the table.
__unm(table) Fires when the unary – operator is used on the table.
__add(table, value) The + addition operator.
__sub(table, value) The – subtraction operator.
__mul(table, value) The * mulitplication operator.
__div(table, value) The / division operator.
__mod(table, value) The % modulus operator.
__pow(table, value) The ^ exponentiation operator.
__tostring(table) Fired when tostring is called on the table.
__metatable if present, locks the metatable so getmetatable will return this instead of the metatable and setmetatable will error. Non-function value.
__eq(table, value) The == equal to operator˚
__lt(table, value) The < less than operator˚; NOTE: Using the >= greater than or equal to operator will invoke this metamethod and return the opposite of what this returns, as greater than or equal to is the same as not less than.
__le(table, value) The <= operator˚; NOTE: Using the > greater than operator will invoke this metamethod and return the opposite of what this returns, as greater than is the same as not less than or equal to.
__mode Used in weak tables, declaring whether the keys and/or values of a table are weak.
__gc(table) Fired when the table is garbage-collected.
__len(table) Fired when the # length operator is used on the Object. NOTE: Only userdatas actually respect the __len() metamethod in Lua 5.1

˚ Requires two values with the same metatable; does not work with a table and another random value.

Using Metatables

There are many ways to use metatables, for example the __unm metamethod (to make a table negative):

local metatable = {
	__unm = function(t) -- __unm is for the unary - operator
		local negated = {}
		for key, value in pairs(t) do
			negated[key] = -value -- negate all of the values in this table
		end
		return negated -- return the table
	end
}

local table1 = setmetatable({10, 11, 12}, metatable)
print(table.concat(-table1, "; ")) --> -10; -11; -12

Here's an interesting way to declare things using __index:

local metatable = {
	__index = {x = 1}
}
 
local t = setmetatable({}, metatable)
print(t.x) --> 1

__index was fired when x was indexed in the table and not found. Lua then searched through the __index table for an index called x, and, finding one, returned that.

Now you can easily do that with a simple function, but there's a lot more where that came from. Take this for example:

local t = {10, 20, 30}
print(t(5))

Now, obviously you can't call a table. That's just crazy, but (surprise, surprise!) with metatables you can.

local metatable = {
	__call = function(t, param)
		local sum = {}
		for i, value in ipairs(t) do
			sum[i] = value + param -- Add the argument (5) to the value, then place it in the new table (t).
		end
		return unpack(sum) -- Return the individual table values
	end
}

local t = setmetatable({10, 20, 30}, metatable)
print(t(5)) --> 15 25 35

You can do a lot more as well, such as adding tables!

local table1 = {10, 11, 12}
local table2 = {13, 14, 15}

for k, v in pairs(table1 + table2) do
	print(k, v)
end

This will error saying that you're attempting to perform arithmetic on a table. Let's try this with a metatable.

local metatable = {
	__add = function(t1, t2)
		local sum = {}
		for key, value in pairs(t1) do
			sum[key] = value
		end
		
		for key, value in pairs(t2) do
			if sum[key] then
				sum[key] = sum[key] + value
			else
				sum[key] = value
			end
		end
		return sum
	end
}
 
local table1 = setmetatable({10, 11, 12}, metatable)
local table2 = setmetatable({13, 14, 15}, metatable)

for k, v in pairs(table1 + table2) do
	print(k, v)
end

1 23 2 25

3 27

Use Cases

Now, I am well aware that you can do all of these as a simple function yourself, but there's a lot more than what you think it can do. Let's try a simple program that will memorize a number when a possibly laggy math problem is put into it.

For this one we will be using the __index metamethod just to make it simple:

local function mathProblem(num)
	for i = 1, 20 do
		num = math.floor(num * 10 + 65)
	end
	for i = 1, 10 do
		num = num + i - 1
	end
	return num
end

local metatable = {
	__index = function (object, key)
		local num = mathProblem(key)
		object[key] = num
		return num
	end
}

local t = setmetatable({}, metatable)

print(t[1]) -- Will be slow because it's the first time using this number, so it has to run the math function.
print(t[2]) -- will be slow because it's the first time using this number.
print(t[1]) -- will be fast because it's just grabbing the number from the table.

Rawset, Rawget, Rawequal

When playing with metatables, you may run into some problems. What happens if you need to use the __index metamethod to create new values in a table, but that table's metatable also has a __newindex metamethod in it? You'll want to use the Lua built-in function rawset to set the value without invoking any metamethods. Take the following code as an example of what happens if you don't use these functions.

local t = setmetatable({}, {
	__index = function(self, i)
		self[i] = i * 10 -- just as an example
		return self[i]
	end,
	__newindex = function(self, i, v)
		--don't do anything because we don't want you to set values to the table the normal way
	end
})
print(t[1]) -- Causes a C-Stack overflow

Now why would that cause a stack overflow? Stack overflows happen when you try to call a function from itself too many times, but what would cause that to happen? In the __index function, we set self[i] to a value, so when it gets to the next line, self[i] should exist, so it won't call the __index metamethod, right?

The problem is that __newindex doesn't let us set the value. Its presence stops values from being added to the table with the standard t[i] = v method. In order to get past this, you use the rawset function.

local t = setmetatable({}, {
	__index = function(self, i)
		rawset(self, i, i * 10)
		return self[i]
	end,
	__newindex = function(self, i, v)
		--don't do anything because we don't want you to set values to the table the normal way
	end
})
print(t[1]) -- prints 10

See Also