LoadNumber (Method): Difference between revisions
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>ArceusInator LoadNumber |
m Text replacement - "</SyntaxHighlight>" to "</syntaxhighlight>" |
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<onlyinclude>{{Method | |||
<onlyinclude>{{ | |||
|name = LoadNumber | |name = LoadNumber | ||
|arguments = | |arguments = {{type|string}} <var>key</var> | ||
|description = | |description = Returns a {{type|number}} value that was previously saved to the player via [[SaveNumber (Method)|SaveNumber]] with the same key. If the key doesn't exist, it returns 0, not nil. | ||
|object = Player | |object = Player | ||
|returns = | |returns = {{type|number}} | ||
}}</onlyinclude> | }}</onlyinclude> | ||
{{clear floats}} | {{clear floats}} | ||
==Example== | |||
This code would print the number saved to the "Number" key of every player that enters. | |||
<syntaxhighlight lang="lua"> | |||
game.Players.PlayerAdded:connect(function(player) | |||
player:WaitForDataReady() | |||
print(player:LoadNumber("Number")) | |||
end) | |||
</syntaxhighlight> | |||
==See Also== | |||
*[[File:Method Icon.png]] [[LoadBoolean (Method)|LoadBoolean]] | |||
*[[File:Method Icon.png]] [[LoadString (Method)|LoadString]] | |||
*[[File:Method Icon.png]] [[LoadInstance (Method)|LoadInstance]] | |||
[[Category:Methods]] | [[Category:Methods]] |
Latest revision as of 06:20, 27 April 2023
LoadNumber( string key ) | |
Returns | number |
Description: | Returns a number value that was previously saved to the player via SaveNumber with the same key. If the key doesn't exist, it returns 0, not nil. |
Member of: | Player |
Example
This code would print the number saved to the "Number" key of every player that enters.
game.Players.PlayerAdded:connect(function(player)
player:WaitForDataReady()
print(player:LoadNumber("Number"))
end)