MoveTo (Method): Difference between revisions
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>Camoy cat |
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{{:MoveTo (Method)/model}} | |||
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{{Clear floats}} | |||
|} | {{Example| | ||
This will move the player named 'Player' to 100 studs above the center of the map (assuming the map is centered around 0, 0, 0): | |||
<syntaxhighlight lang="lua">Workspace.Player:MoveTo(Vector3.new(0, 100, 0))</syntaxhighlight>}} | |||
There is also a separate ''MoveTo'' method exclusively for the [[Humanoid]] object. | |||
{{Clear floats}} | |||
{{:MoveTo (Method)/humanoid}} | |||
{{Clear floats}} | |||
{{Example| | |||
This will make the player named 'Player' move to the part named 'Part', located in the Workspace: | |||
<syntaxhighlight lang="lua">Workspace.Player.Humanoid:MoveTo(Workspace.Part.Position, Workspace.Part)</syntaxhighlight>}} | |||
[[Category:Methods]] | [[Category:Methods]] |
Latest revision as of 06:19, 27 April 2023
MoveTo( Vector3 destination ) | |
Returns | nil |
Description: | Moves the object and all children instantly to the destination. |
Member of: | Model |
Example
This will move the player named 'Player' to 100 studs above the center of the map (assuming the map is centered around 0, 0, 0):
Workspace.Player:MoveTo(Vector3.new(0, 100, 0))
There is also a separate MoveTo method exclusively for the Humanoid object.
MoveTo( Vector3 location, Part part ) | |
Returns | nil |
Description: | Causes the character of the humanoid to walk to the location. |
Member of: | Humanoid |
Example
This will make the player named 'Player' move to the part named 'Part', located in the Workspace:
Workspace.Player.Humanoid:MoveTo(Workspace.Part.Position, Workspace.Part)