Button2DownConnectionCount (Property): Difference between revisions
From Legacy Roblox Wiki
Jump to navigationJump to search
>JulienDethurens No edit summary |
m Text replacement - "</SyntaxHighlight>" to "</syntaxhighlight>" |
||
(3 intermediate revisions by the same user not shown) | |||
Line 8: | Line 8: | ||
|}}</onlyinclude> | |}}</onlyinclude> | ||
{{clear floats}} | {{clear floats}} | ||
{{Example|This example will only work if in a [[LocalScript]].< | {{Example|This example will only work if in a [[LocalScript]].<syntaxhighlight lang="lua"> | ||
game.Players.LocalPlayer.PlayerMouse.Changed:connect( function( property ) | game.Players.LocalPlayer.PlayerMouse.Changed:connect( function( property ) | ||
if property == "Button2DownConnectionCount" then | if property == "Button2DownConnectionCount" then | ||
Line 14: | Line 14: | ||
end | end | ||
end )</ | end )</syntaxhighlight>}} | ||
[[Category:Properties]] | [[Category:Properties]] |
Latest revision as of 06:19, 27 April 2023
Button2DownConnectionCount | |
Property | int Button2DownConnectionCount |
Description | The amount of times the right mouse trigger was connected by being pushed. |
Member of | PlayerMouse |
Example
This example will only work if in a LocalScript.game.Players.LocalPlayer.PlayerMouse.Changed:connect( function( property )
if property == "Button2DownConnectionCount" then
print( "The Player has pressed the Right Mouse Button " .. game.Players.LocalPlayer.PlayerMouse.Button2DownConnectionCount .. " times." )
end
end )