Button2DownConnectionCount (Property): Difference between revisions
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m Text replacement - "</SyntaxHighlight>" to "</syntaxhighlight>" |
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<onlyinclude>{{Property | <onlyinclude>{{Property | ||
|name = Button2DownConnectionCount | |name = Button2DownConnectionCount | ||
|property = [[ | |property = [[int]] ''Button2DownConnectionCount'' | ||
|description = | |description = The amount of times the right mouse trigger was connected by being pushed. | ||
|object = PlayerMouse | |object = PlayerMouse | ||
|}}</onlyinclude> | |}}</onlyinclude> | ||
{{clear floats}} | |||
[[ | {{Example|This example will only work if in a [[LocalScript]].<syntaxhighlight lang="lua"> | ||
game.Players.LocalPlayer.PlayerMouse.Changed:connect( function( property ) | game.Players.LocalPlayer.PlayerMouse.Changed:connect( function( property ) | ||
if property == "Button2DownConnectionCount" then | if property == "Button2DownConnectionCount" then | ||
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end | end | ||
end )</ | end )</syntaxhighlight>}} | ||
[[Category:Properties]] |
Latest revision as of 06:19, 27 April 2023
Button2DownConnectionCount | |
Property | int Button2DownConnectionCount |
Description | The amount of times the right mouse trigger was connected by being pushed. |
Member of | PlayerMouse |
Example
This example will only work if in a LocalScript.game.Players.LocalPlayer.PlayerMouse.Changed:connect( function( property )
if property == "Button2DownConnectionCount" then
print( "The Player has pressed the Right Mouse Button " .. game.Players.LocalPlayer.PlayerMouse.Button2DownConnectionCount .. " times." )
end
end )