KeyDown (Event): Difference between revisions
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m Text replacement - "<SyntaxHighlight code="lua">" to "<syntaxhighlight lang="lua">" |
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{{ | <onlyinclude>{{Event|name = KeyDown | ||
|arguments = [[String]] ''key'' | |||
|description = Fired when a Key is pressed (the ''key'' is the key). | |||
|object = Mouse | |||
|}}</onlyinclude> | |||
{{clear floats}} | |||
== Description == | |||
The ''key'' argument is the pressed key. Letter keys are lowercase. | |||
{{Example|<syntaxhighlight lang="lua"> | |||
local function onKeyDown( key ) | |||
print("Key:", key, " Code:", string.byte(key)) | |||
end | |||
mouse.KeyDown:connect(onKeyDown) | |||
</syntaxhighlight>}} | |||
== Limitations == | |||
* Not all keys generate this event (For example, "/" key if chat is enabled). | |||
* Some keys generate the same string as other keys. | |||
* It's possible for the string to be empty (possibly due to "\0" key code). | |||
[[Category:Events]] | [[Category:Events]] |
Latest revision as of 06:18, 27 April 2023
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Description | Fired when a Key is pressed (the key is the key). |
---|---|
Member of: | Mouse |
Description
The key argument is the pressed key. Letter keys are lowercase.
Example
local function onKeyDown( key )
print("Key:", key, " Code:", string.byte(key))
end
mouse.KeyDown:connect(onKeyDown)
Limitations
- Not all keys generate this event (For example, "/" key if chat is enabled).
- Some keys generate the same string as other keys.
- It's possible for the string to be empty (possibly due to "\0" key code).