KeyDown (Event): Difference between revisions
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m Text replacement - "<SyntaxHighlight code="lua">" to "<syntaxhighlight lang="lua">" |
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== Description == | == Description == | ||
The ''key'' argument is the pressed key. Letter keys are lowercase. | The ''key'' argument is the pressed key. Letter keys are lowercase. | ||
{{Example|< | {{Example|<syntaxhighlight lang="lua"> | ||
local function onKeyDown( key ) | local function onKeyDown( key ) | ||
print("Key:", key, " Code:", string.byte(key)) | print("Key:", key, " Code:", string.byte(key)) | ||
end | end | ||
mouse.KeyDown:connect(onKeyDown) | mouse.KeyDown:connect(onKeyDown) | ||
</ | </syntaxhighlight>}} | ||
== Limitations == | == Limitations == |
Latest revision as of 06:18, 27 April 2023
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Description | Fired when a Key is pressed (the key is the key). |
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Member of: | Mouse |
Description
The key argument is the pressed key. Letter keys are lowercase.
Example
local function onKeyDown( key )
print("Key:", key, " Code:", string.byte(key))
end
mouse.KeyDown:connect(onKeyDown)
Limitations
- Not all keys generate this event (For example, "/" key if chat is enabled).
- Some keys generate the same string as other keys.
- It's possible for the string to be empty (possibly due to "\0" key code).