Activated (Event): Difference between revisions
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>Camoy Added example |
m Text replacement - "<SyntaxHighlight code="lua">" to "<syntaxhighlight lang="lua">" |
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<onlyinclude>{{Event | |||
|name = Activated | |||
|description = Fired when the player clicks while a tool is equipped. | |||
|description = Fired when a tool is | |objects = [[Tool]], [[StudioTool]] | ||
| | }}</onlyinclude> | ||
{{clear floats}} | |||
{{Example|< | |||
{{Example|heading=Example (to be executed while a player is in the game)| | |||
This example prints "Tool activated" when a player clicks while 'tool' is equipped. | |||
<syntaxhighlight lang="lua"> | |||
local tool = Instance.new("Tool") | local tool = Instance.new("Tool") | ||
tool.Parent = game.Players.Player.Backpack | tool.Parent = game.Players.Player.Backpack | ||
function onActivation() | |||
print("Tool activated") | print("Tool activated") | ||
end | end | ||
tool.Activated:connect(onActivation) | tool.Activated:connect(onActivation) | ||
</ | </syntaxhighlight>}} | ||
[[Category:Events]] |
Latest revision as of 06:17, 27 April 2023
Activated ( ) | |
Description | Fired when the player clicks while a tool is equipped. |
---|---|
Member of: | Tool, StudioTool |
Example (to be executed while a player is in the game)
This example prints "Tool activated" when a player clicks while 'tool' is equipped.
local tool = Instance.new("Tool")
tool.Parent = game.Players.Player.Backpack
function onActivation()
print("Tool activated")
end
tool.Activated:connect(onActivation)