RobloxLocked (Property): Difference between revisions

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New page: {{CatUp|Properties}} <onlyinclude>{{Property |name = RobloxLocked |property = Bool ''locked'' |description = Sets whether the object is locked or not. Objects with this pro...
m Text replacement - "</SyntaxHighlight>" to "</syntaxhighlight>"
 
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{{CatUp|Properties}}
{{protected}}


<onlyinclude>{{Property
<onlyinclude>{{Property
|name        = RobloxLocked
|name        = RobloxLocked
|property    = [[Bool]] ''locked''
|protected  = yes
|description = Sets whether the object is locked or not.  Objects with this property set to true cannot be manipulated by [[Scripts]] and [[LocalScripts]].
|type = {{type|bool}}
|description = If true, the object and its descendants cannot be indexed or edited by a [[Script]] or [[LocalScript]] and will throw an error if it is attempted.
|object      = Instance
|object      = Instance
}}</onlyinclude>
}}</onlyinclude>
{{clear floats}}
{{Example|If using the [[Command Bar|command bar]] or a [[CoreScript]]...<syntaxhighlight lang="lua">
Workspace.Part.RobloxLocked = true -- sets the Part's RobloxLocked to true</syntaxhighlight>
If using a [[Script]] or [[LocalScript]]...<syntaxhighlight lang="lua">
Workspace.Part.RobloxLocked = true --> Unknown exception</syntaxhighlight>}}
==RobloxLocked doesn't get saved==
Therefore, you can set an object's [[RobloxLocked (Property)|RobloxLocked]] property to true, but unless you found some way to do that with a [[CoreScript]] at the start of the game, you will still be able to access the object from a [[Script]] or [[LocalScript]]. There are, however, some objects that are RobloxLocked by default.
{{Example|[[Command Bar]]:<syntaxhighlight lang="lua">
Workspace.Part.RobloxLocked = true
print( Workspace.Part.RobloxLocked ) --> true</syntaxhighlight>
[[Script]]:<syntaxhighlight lang="lua">
script.Parent = Workspace.Part -- does not error because RobloxLocked is false by default for this object
script.Parent = game.CoreGui --> Unknown exception
--Errors because CoreGui has RobloxLocked set to true by default</syntaxhighlight>}}
==RobloxLocked-ness is inherited==
This means that if Workspace.RobloxLocked is true, then everything in the Workspace will act as if it was RobloxLocked.
{{Example|[[Script]]:<syntaxhighlight lang="lua">
game.CoreGui.RobloxGui:Destroy() -- nope</syntaxhighlight>
[[Command Bar]]:<syntaxhighlight lang="lua">
game.CoreGui.RobloxGui.RobloxLocked = false</syntaxhighlight>
[[Script]]:<syntaxhighlight lang="lua">
game.CoreGui.RobloxGui:Destroy() -- still no</syntaxhighlight>
[[Command Bar]]:<syntaxhighlight lang="lua">
game.CoreGui.RobloxLocked = false</syntaxhighlight>
[[Script]]:<syntaxhighlight lang="lua">
game.CoreGui.RobloxGui:Destroy() -- Yes!</syntaxhighlight>}}


[[Category:Properties]]
[[Category:Properties]]

Latest revision as of 06:17, 27 April 2023

Protected:This item is protected. Attempting to use it in a Script or LocalScript will cause an error.
RobloxLocked
Type bool
Description If true, the object and its descendants cannot be indexed or edited by a Script or LocalScript and will throw an error if it is attempted.
Member of Instance


Example
If using the command bar or a CoreScript...
Workspace.Part.RobloxLocked = true -- sets the Part's RobloxLocked to true
If using a Script or LocalScript...
Workspace.Part.RobloxLocked = true --> Unknown exception


RobloxLocked doesn't get saved

Therefore, you can set an object's RobloxLocked property to true, but unless you found some way to do that with a CoreScript at the start of the game, you will still be able to access the object from a Script or LocalScript. There are, however, some objects that are RobloxLocked by default.

Example
Command Bar:
Workspace.Part.RobloxLocked = true

print( Workspace.Part.RobloxLocked ) --> true
Script:
script.Parent = Workspace.Part -- does not error because RobloxLocked is false by default for this object

script.Parent = game.CoreGui --> Unknown exception
--Errors because CoreGui has RobloxLocked set to true by default


RobloxLocked-ness is inherited

This means that if Workspace.RobloxLocked is true, then everything in the Workspace will act as if it was RobloxLocked.

Example
Script:
game.CoreGui.RobloxGui:Destroy() -- nope
Command Bar:
game.CoreGui.RobloxGui.RobloxLocked = false
Script:
game.CoreGui.RobloxGui:Destroy() -- still no
Command Bar:
game.CoreGui.RobloxLocked = false
Script:
game.CoreGui.RobloxGui:Destroy() -- Yes!