CharacterAdded (Event): Difference between revisions
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>Camoy Reformatted |
m Text replacement - "<SyntaxHighlight code="lua">" to "<syntaxhighlight lang="lua">" |
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<onlyinclude>{{Event|name = CharacterAdded | |||
|arguments = [[Instance]] <var>character</var> | |||
|arguments = [[Instance]] | |||
|description = Fired when a character spawns or respawns. | |description = Fired when a character spawns or respawns. | ||
|object = | |object = Player | ||
|}}</onlyinclude> | |}}</onlyinclude> | ||
{{clear floats}} | |||
== Description == | == Description == | ||
<var>character</var> will be a [[Model]] with [[Humanoid]], all body parts, scripts, and joints. The model will be completely loaded when triggered by game. | |||
{{Example| | |||
This code will make set every player's [[WalkSpeed]] to 25 everytime they respawn: | |||
end | <syntaxhighlight lang="lua"> | ||
game.Players.PlayerAdded:connect(function(player) | |||
player.CharacterAdded:connect(function(character) | |||
character.Humanoid.WalkSpeed = 25 | |||
end) | |||
end) | |||
</syntaxhighlight>}} | |||
[[Category:Events]] | |||
Latest revision as of 06:16, 27 April 2023
![]() | |
Description | Fired when a character spawns or respawns. |
---|---|
Member of: | Player |
Description
character will be a Model with Humanoid, all body parts, scripts, and joints. The model will be completely loaded when triggered by game.
Example
This code will make set every player's WalkSpeed to 25 everytime they respawn:
game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function(character)
character.Humanoid.WalkSpeed = 25
end)
end)