Changed (Event)/property: Difference between revisions

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>Mattchewy
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m Text replacement - "</SyntaxHighlight>" to "</syntaxhighlight>"
 
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{|
<onlyinclude>{{Event
|<onlyinclude>{{Event|name = Changed
|name = Changed
|arguments = [[String]] ''Property''
|arguments = [[Property]] <var>property</var>
|description = Fired after the specified property is changed.
|description = Fired whenever a property of the object changes.
|object =Instance
|object = Instance
|}}</onlyinclude>
}}</onlyinclude>
|}
 
{{Example|<pre>
{{clear floats}}
local function wChange(prop)
 
  print(prop) --most likely DistributedGameTime
{{Example|
end
This code would print the value of each property of the Workspace, as well as its name, whenever it is changed:
game.Workspace.Changed:connect(wChange)
<syntaxhighlight lang="lua">
</pre>}}
Workspace.Changed:connect(function(property)
print(property .. ": ", Workspace[property])
end)
</syntaxhighlight>}}

Latest revision as of 06:15, 27 April 2023

Changed ( Property property )
Description Fired whenever a property of the object changes.
Member of: Instance


Example

This code would print the value of each property of the Workspace, as well as its name, whenever it is changed:

Workspace.Changed:connect(function(property)
	print(property .. ": ", Workspace[property])
end)