Function Dump/Roblox Specific Functions: Difference between revisions
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{{Map| | {{Map|Function Dump}} | ||
== Unlocked Functions == | == Unlocked Functions == | ||
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{{Example| | {{Example| | ||
{{code and output|code= | |||
function returntime( | function returntime(timewaited, gametime) | ||
print("The delay was " .. | print("The delay time was " .. timewaited) | ||
print("The game time is " .. gametime) | print("The game time is " .. gametime) | ||
end | end | ||
Delay(4, returntime) | Delay(4, returntime) | ||
|output= | |||
The delay time was 4.0257607937525 | |||
The delay was 4.0257607937525 | |||
The game time is 61.028665867139 | The game time is 61.028665867139 | ||
}} | |||
}} | }} | ||
=== | ===LoadLibrary([[String]] ''libraryName'')=== | ||
Returns a library, 'libraryName' if it exists. Else, it returns nil and an error message for use with the assert function. | Returns a library, 'libraryName' if it exists. Else, it returns nil and an error message for use with the assert function. LoadLibrary can be used by anyone. | ||
{{Example| | {{Example| | ||
{{code and output|code= | |||
local lib=assert( | local lib=assert(LoadLibrary("RbxGui")) | ||
print(lib) | print(lib) | ||
local lib2=assert( | local lib2=assert(LoadLibrary("InexistantLibrary")) | ||
print(lib2) | print(lib2) | ||
|output= | |||
Unknown library InexistantLibrary | |||
}} | |||
}} | }} | ||
<!-- | |||
===print(v, ···)=== | ===print(v, ···)=== | ||
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</pre> | </pre> | ||
}} | }} | ||
--> | |||
===printidentity(v, ···)=== | ===printidentity(v, ···)=== | ||
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Echos the security level of the current thread, and the last argument passed in, if supplied. | Echos the security level of the current thread, and the last argument passed in, if supplied. | ||
{{Example| | {{Example| | ||
{{code and output|code= | |||
printidentity() | printidentity() | ||
|output= | |||
Current identity is 2 | Current identity is 2 | ||
}} | |||
----- | ----- | ||
{{code and output|code= | |||
printidentity(1, 5) | printidentity(1, 5) | ||
|output= | |||
5 2 | 5 2 | ||
}} | |||
}} | }} | ||
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{{Example| | {{Example| | ||
{{code and output|code= | |||
function returntime(delay, gametime) | function returntime(delay, gametime) | ||
print("The delay was " .. delay) | print("The delay was " .. delay) | ||
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Spawn(returntime) | Spawn(returntime) | ||
|output= | |||
The delay was 0.038302775910779 | The delay was 0.038302775910779 | ||
The game time is 61.028665867139 | The game time is 61.028665867139 | ||
}} | |||
}} | }} | ||
===tick()=== | ===tick()=== | ||
Returns the time in [http://en.wikipedia.org/wiki/Unix_time UNIX time], which is the number of seconds since the Unix epoch, January 1st, 1970. This time advances without game running, network synchronization, or wait(). Using ''tick()'' in a [[LocalScript]] may result in a | Returns the time in [http://en.wikipedia.org/wiki/Unix_time UNIX time], which is the number of seconds since the Unix epoch, January 1st, 1970. This time advances without game running, network synchronization, or wait(). Using ''tick()'' in a [[LocalScript]] may result in a different number that if you were to use it in a [[Script]] because using it in a LocalScript will fetch the user's current time while using it in a Script will fetch the server's current time. | ||
''tick()'' is very accurate. Because of its high accuracy, it can be used to measure the time a certain function takes to execute by calling it before and after an operation has been done, then finding the difference. | ''tick()'' is very accurate. Because of its high accuracy, it can be used to measure the time a certain function takes to execute by calling it before and after an operation has been done, then finding the difference. | ||
{{Example| | {{Example| | ||
< | <syntaxhighlight lang="lua"> | ||
print( math.floor( tick() / (60 * 60 * 24) ) ) | print( math.floor( tick() / (60 * 60 * 24) ) ) | ||
</ | </syntaxhighlight> | ||
Results in how many days have passed since January 1, 1970. | Results in how many days have passed since January 1, 1970. | ||
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{{Example| | {{Example| | ||
< | <syntaxhighlight lang="lua"> | ||
now = tick() | local now = tick() | ||
local part = Instance.new("Part") | |||
local later = tick() | |||
print(later - now) | |||
later = tick() | </syntaxhighlight> | ||
print(later - now) | |||
</ | |||
Results in how many seconds it took to | Results in how many seconds it took to create a new part in the Workspace.}} | ||
<br> | <br> | ||
<p style="text-align:right;"><b>More information on tick can be found [[Time_Management|here]]</b></p> | <p style="text-align:right;"><b>More information on tick can be found [[Time_Management|here]]</b></p> | ||
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{{Example| | {{Example| | ||
Start your place and let it run for a little while. In the [[Command Line]] type: | Start your place and let it run for a little while. In the [[Command Line]] type: | ||
< | <syntaxhighlight lang="lua"> | ||
print(time()) | print(time()) | ||
</ | </syntaxhighlight> | ||
Will result in some number, indicating how many seconds the game has been running for. | Will result in some number, indicating how many seconds the game has been running for. | ||
}} | }} | ||
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{{Example| | {{Example| | ||
< | <syntaxhighlight lang="lua"> | ||
print(version()) | print(version()) | ||
</ | </syntaxhighlight> | ||
Will result in a string that represents the current version of your roblox client. Formatted as | Will result in a string that represents the current version of your roblox client. Formatted as {{`|''x''.''x''.''x''.''x''}} | ||
}} | }} | ||
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{{Example| | {{Example| | ||
{{code and output|code= | |||
print(Wait(1)) | print(Wait(1)) | ||
|output= | |||
1.004991560393 566.78806415454 | 1.004991560393 566.78806415454 | ||
}} | |||
}} | }} | ||
== Locked Functions == | == Locked Functions == | ||
These are functions that are used by the game to protect it, its clients, and its clients' computers. Using them will cause | These are functions that are used by the game to protect it, its clients, and its clients' computers. Using them will cause the error 'Unknown exception' unless you are using the [[Command Bar]] or a [[CoreScript]] which have higher security levels than normal or local scripts. | ||
===PluginManager()=== | |||
Returns the [[PluginManager]] object that plugins can use to create a [[Plugin]] object. | |||
{{Example| | |||
{{code and output|code= | |||
--In a Plugin: | |||
print(PluginManager()) | |||
|output= | |||
PluginManager | |||
}} | |||
}} | |||
===crash__()=== | ===crash__()=== | ||
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Crashes the game. This is used by the game when it can no longer function correctly. You can run it in your [[Command Bar]] but make sure you save your work prior to that. | Crashes the game. This is used by the game when it can no longer function correctly. You can run it in your [[Command Bar]] but make sure you save your work prior to that. | ||
{{Example|If using the [[Command Bar]] or a [[CoreScript]]...< | {{Example|If using the [[Command Bar]] or a [[CoreScript]]...<syntaxhighlight lang="lua"> | ||
crash__() --> crashes the game</ | crash__() --> crashes the game</syntaxhighlight> | ||
If using a [[Script]] or [[LocalScript]]...< | If using a [[Script]] or [[LocalScript]]...<syntaxhighlight lang="lua"> | ||
crash__() --> Unknown exception</ | crash__() --> Unknown exception</syntaxhighlight>}} | ||
=== | ===LoadRobloxLibrary([[String]] ''libraryName'')=== | ||
Returns a developer library, 'libraryName' if it exists. Else, it returns nil and an error message for use with the assert function. | Returns a developer library, 'libraryName' if it exists. Else, it returns nil and an error message for use with the assert function. LoadRobloxLibrary is restricted for Roblox developers only. | ||
{{Example| | {{Example| | ||
{{code and output|code= | |||
local lib=assert( | local lib=assert(LoadRobloxLibrary("RbxGui")) | ||
print(lib) | print(lib) | ||
local lib2=assert( | local lib2=assert(LoadRobloxLibrary("InexistantLibrary")) | ||
print(lib2) | print(lib2) | ||
|output= | |||
RbxGui | |||
Unknown library InexistantLibrary | |||
}} | |||
}} | }} | ||
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===Stats() or stats()=== | ===Stats() or stats()=== | ||
Returns the Client's [[Stats]] object. The [[Stats]] it returns are the ones you see on you screen when you press | Returns the Client's [[Stats]] object. The [[Stats]] it returns are the ones you see on you screen when you press {{key press|Ctrl|F1}} or {{key press|Ctrl|F2}} in a game. | ||
{{Example| | {{Example| |
Latest revision as of 05:01, 27 April 2023
Unlocked Functions
These functions, methods and otherwise were added to Lua by the developers to make scripting easier and more powerful. These may include functions for specific objects, such as Vector3 or CFrame classes. They are listed here as well as on the Scripting page for easier reference.
Delay(Float t, Function f) or delay(Float t, Function f)
Executes function "f" after "t" seconds have elapse. The function "f" is called with 2 arguments: The elapsed time and the current game time.
LoadLibrary(String libraryName)
Returns a library, 'libraryName' if it exists. Else, it returns nil and an error message for use with the assert function. LoadLibrary can be used by anyone.
printidentity(v, ···)
Echos the security level of the current thread, and the last argument passed in, if supplied.
Spawn(Function f)
Executes function "f" after thread next yields. The function "f" is called with 2 arguments: The elapsed time and the current game time.
tick()
Returns the time in UNIX time, which is the number of seconds since the Unix epoch, January 1st, 1970. This time advances without game running, network synchronization, or wait(). Using tick() in a LocalScript may result in a different number that if you were to use it in a Script because using it in a LocalScript will fetch the user's current time while using it in a Script will fetch the server's current time. tick() is very accurate. Because of its high accuracy, it can be used to measure the time a certain function takes to execute by calling it before and after an operation has been done, then finding the difference.
print( math.floor( tick() / (60 * 60 * 24) ) )
Results in how many days have passed since January 1, 1970.
local now = tick()
local part = Instance.new("Part")
local later = tick()
print(later - now)
More information on tick can be found here
time()
Returns returns the current game time in seconds. Game time only updates during wait() and must be synchronized across network.
Start your place and let it run for a little while. In the Command Line type:
print(time())
Will result in some number, indicating how many seconds the game has been running for.
version() or Version()
Returns Roblox's current version.
print(version())
Will result in a string that represents the current version of your roblox client. Formatted as x.x.x.x
Wait(Float t) or wait(Float t)
Yields the current thread until "t" seconds have elapsed. If t is not specified, then it yields for a very short period of time (usually close to 1/30th of a second). The function returns 2 values: The elapsed time and the current game time.
Locked Functions
These are functions that are used by the game to protect it, its clients, and its clients' computers. Using them will cause the error 'Unknown exception' unless you are using the Command Bar or a CoreScript which have higher security levels than normal or local scripts.
PluginManager()
Returns the PluginManager object that plugins can use to create a Plugin object.
crash__()
Crashes the game. This is used by the game when it can no longer function correctly. You can run it in your Command Bar but make sure you save your work prior to that.
crash__() --> crashes the game
crash__() --> Unknown exception
LoadRobloxLibrary(String libraryName)
Returns a developer library, 'libraryName' if it exists. Else, it returns nil and an error message for use with the assert function. LoadRobloxLibrary is restricted for Roblox developers only.
settings()
Returns the Client's Global Settings object. The Global Settings this returns are the exact same as the settings you see when you go to Tools > Settings.
If you're using the Command Bar or a CoreScript...
print( settings() ) --> Global Settings
If you're using a Script or a LocalScript...
print( settings() ) --> Unknown exception
Stats() or stats()
Returns the Client's Stats object. The Stats it returns are the ones you see on you screen when you press Ctrl+F1 or Ctrl+F2 in a game.
print( stats() ) --> Stats print( stats() == game.Stats ) --> trueIf you're using a Script or a LocalScript...
print( stats() ) --> Unknown exception print( stats() == game.Stats ) --> Unknown exception
UserSettings()
Returns the Client's GlobalBasicSettings object. The GlobalSettings this returns are edited when you use the Control Editor to change your controls.
print( UserSettings().className == "GlobalBasicSettings" ) --> trueIf you're using a Script or a LocalScript...
print( UserSettings().className == "GlobalBasicSettings" ) --> Unknown exception