PlayerRemoving (Event): Difference between revisions
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>Camoy It is AFTER, a mistake started by Anaminus |
Better code |
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<onlyinclude>{{Event|name = PlayerRemoving | |||
| arguments = [[Player]] <var>player</var> | |||
|arguments = [[Player]] | | description = Fires when a player is leaving the game. | ||
|description = | | object = Players | ||
|object = | }}</onlyinclude> | ||
{{Clear floats}} | |||
{{Example| | |||
{{Example|< | This code will print <samp>A player has left: </samp>, followed by the player's name, everytime a player leaves: | ||
local function | <syntaxhighlight lang="lua" line> | ||
local Players = game:GetService("Players") | |||
local function onPlayerRemoving(player) | |||
print("A player has left: " .. player.Name) | |||
end | end | ||
Players.PlayerRemoving:connect(onPlayerAdded) | |||
</ | </syntaxhighlight>}} | ||
== See Also == | |||
* [[File:Event Icon.png]][[PlayerAdded_(Event)|PlayerAdded]] | |||
[[Category:Events]] |
Latest revision as of 01:44, 18 April 2023
PlayerRemoving ( Player player ) | |
Description | Fires when a player is leaving the game. |
---|---|
Member of: | Players |
Example
This code will print A player has left: , followed by the player's name, everytime a player leaves:
local Players = game:GetService("Players")
local function onPlayerRemoving(player)
print("A player has left: " .. player.Name)
end
Players.PlayerRemoving:connect(onPlayerAdded)