PlayerRemoving (Event): Difference between revisions

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>Camoy
Fixed formatting
Better code
 
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{{CatUp|Events}}
<onlyinclude>{{Event|name = PlayerRemoving
{|
  | arguments   = [[Player]] <var>player</var>
|<onlyinclude>{{Event|name=PlayerRemoving
  | description = Fires when a player is leaving the game.
|arguments=[[Instance]] ''Player''
  | object     = Players
|description= Fired after a player leaves the game.
}}</onlyinclude>
|object= [[RBX.lua.Players (Service)|Players]]
{{Clear floats}}
|}}</onlyinclude>
{{Example|
|}
This code will print <samp>A player has left: </samp>, followed by the player's name, everytime a player leaves:
<syntaxhighlight lang="lua" line>
local Players = game:GetService("Players")


{{Example|
local function onPlayerRemoving(player)
<pre>function onPlayerLeaving(Player)
print("A player has left: " .. player.Name)
print(Player.Name .. " has left the game!")
end
end


game.Players.PlayerRemoving:connect(onPlayerLeaving)</pre>}}
Players.PlayerRemoving:connect(onPlayerAdded)
</syntaxhighlight>}}
== See Also ==
* [[File:Event Icon.png]][[PlayerAdded_(Event)|PlayerAdded]]
[[Category:Events]]

Latest revision as of 01:44, 18 April 2023

PlayerRemoving ( Player player )
Description Fires when a player is leaving the game.
Member of: Players
Example

This code will print A player has left: , followed by the player's name, everytime a player leaves:

local Players = game:GetService("Players")

local function onPlayerRemoving(player)
	print("A player has left: " .. player.Name)
end

Players.PlayerRemoving:connect(onPlayerAdded)

See Also