PlayerRemoving (Event): Difference between revisions

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>Camoy
It is AFTER, a mistake started by Anaminus
Better code
 
(13 intermediate revisions by 5 users not shown)
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{|
<onlyinclude>{{Event|name = PlayerRemoving
|<onlyinclude>{{Event|name = PlayerRemoving
  | arguments   = [[Player]] <var>player</var>
|arguments = [[Player]] ''player''
  | description = Fires when a player is leaving the game.
|description = Fired right before the player leaves the game.
  | object     = Players
|object = [[Players]]
}}</onlyinclude>
|}}</onlyinclude>
{{Clear floats}}
|}
{{Example|
{{Example|<pre>
This code will print <samp>A player has left: </samp>, followed by the player's name, everytime a player leaves:
local function onPlayerLeaving(Player)
<syntaxhighlight lang="lua" line>
  print(Player.Name.." is leaving the game!")
local Players = game:GetService("Players")
 
local function onPlayerRemoving(player)
print("A player has left: " .. player.Name)
end
end


game.Players.PlayerRemoving:connect(onPlayerLeaving)
Players.PlayerRemoving:connect(onPlayerAdded)
</pre>}}
</syntaxhighlight>}}
== See Also ==
* [[File:Event Icon.png]][[PlayerAdded_(Event)|PlayerAdded]]
[[Category:Events]]

Latest revision as of 01:44, 18 April 2023

PlayerRemoving ( Player player )
Description Fires when a player is leaving the game.
Member of: Players
Example

This code will print A player has left: , followed by the player's name, everytime a player leaves:

local Players = game:GetService("Players")

local function onPlayerRemoving(player)
	print("A player has left: " .. player.Name)
end

Players.PlayerRemoving:connect(onPlayerAdded)

See Also