User:Zitbam/KILLER forcefield: Difference between revisions
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>Zitbam No edit summary |
>Mindraker m KILLER forcefield moved to User:Zitbam/KILLER forcefield |
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(One intermediate revision by one other user not shown) | |||
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powerup = game.Workspace.zitbam | powerup = game.Workspace.zitbam | ||
powerup.Name = "zitbam" | powerup.Name = "zitbam" | ||
function onTouched2(hit) | function onTouched2(hit) | ||
local human = hit.Parent:FindFirstChild("Humanoid") | local human = hit.Parent:FindFirstChild("Humanoid") | ||
if (human ~= nil and human.Parent.Name ~= powerup.Name) | if (human ~= nil and human.Parent.Name ~= powerup.Name) | ||
then human.Health = 0 | then human.Health = 0 | ||
end end | end end | ||
powerup.Torso.Touched:connect(onTouched2) | powerup.Torso.Touched:connect(onTouched2) | ||
field = Instance.new("ForceField") field.Parent = powerup | field = Instance.new("ForceField") field.Parent = powerup | ||
while true do | while true do | ||
brick = Instance.new("Part") | brick = Instance.new("Part") | ||
brick.Anchored = true | brick.Anchored = true | ||
brick.Name = "look" | brick.Name = "look" | ||
brick.Locked = true | brick.Locked = true | ||
brick.Transparency = 4 | brick.Transparency = 4 | ||
brick.Size = Vector3.new(5,5,5) | brick.Size = Vector3.new(5,5,5) | ||
brick.CanCollide = false | brick.CanCollide = false | ||
brick.Position = Vector3.new(powerup.Torso.Position.x,powerup.Torso.Position.y,powerup.Torso.Position.z) | brick.Position = Vector3.new (powerup.Torso.Position.x,powerup.Torso.Position.y,powerup.Torso.Position.z) | ||
brick.Parent = powerup | brick.Parent = powerup | ||
brick.Touched:connect(onTouched2) | brick.Touched:connect(onTouched2) | ||
wait(0.5) | wait(0.5) | ||
Remove(brick) | Remove(brick) | ||
end | end |
Latest revision as of 00:20, 29 July 2008
powerup = game.Workspace.zitbam powerup.Name = "zitbam" function onTouched2(hit) local human = hit.Parent:FindFirstChild("Humanoid") if (human ~= nil and human.Parent.Name ~= powerup.Name) then human.Health = 0 end end powerup.Torso.Touched:connect(onTouched2) field = Instance.new("ForceField") field.Parent = powerup while true do brick = Instance.new("Part") brick.Anchored = true brick.Name = "look" brick.Locked = true brick.Transparency = 4 brick.Size = Vector3.new(5,5,5) brick.CanCollide = false brick.Position = Vector3.new (powerup.Torso.Position.x,powerup.Torso.Position.y,powerup.Torso.Position.z) brick.Parent = powerup brick.Touched:connect(onTouched2) wait(0.5) Remove(brick) end