User:Zitbam/KILLER forcefield: Difference between revisions

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>Zitbam
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>Mindraker
m KILLER forcefield moved to User:Zitbam/KILLER forcefield
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
  powerup = game.Workspace.zitbam  
  powerup = game.Workspace.zitbam  
powerup.Name = "zitbam"  
powerup.Name = "zitbam"  
 
function onTouched2(hit)  
function onTouched2(hit)  
local human = hit.Parent:FindFirstChild("Humanoid")  
local human = hit.Parent:FindFirstChild("Humanoid")  
if (human ~= nil and human.Parent.Name ~= powerup.Name)  
if (human ~= nil and human.Parent.Name ~= powerup.Name)  
then human.Health = 0  
then human.Health = 0  
end end  
end end  
powerup.Torso.Touched:connect(onTouched2)  
powerup.Torso.Touched:connect(onTouched2)  
field = Instance.new("ForceField") field.Parent = powerup  
field = Instance.new("ForceField") field.Parent = powerup  
 
while true do  
while true do  
brick = Instance.new("Part")  
brick = Instance.new("Part")  
brick.Anchored = true  
brick.Anchored = true  
brick.Name = "look"  
brick.Name = "look"  
brick.Locked = true  
brick.Locked = true  
brick.Transparency = 4  
brick.Transparency = 4  
brick.Size = Vector3.new(5,5,5)  
brick.Size = Vector3.new(5,5,5)  
brick.CanCollide = false  
brick.CanCollide = false  
brick.Position = Vector3.new(powerup.Torso.Position.x,powerup.Torso.Position.y,powerup.Torso.Position.z)  
brick.Position = Vector3.new     (powerup.Torso.Position.x,powerup.Torso.Position.y,powerup.Torso.Position.z)  
brick.Parent = powerup  
brick.Parent = powerup  
brick.Touched:connect(onTouched2)  
brick.Touched:connect(onTouched2)  
wait(0.5)  
wait(0.5)  
Remove(brick)  
Remove(brick)  
end
end

Latest revision as of 00:20, 29 July 2008

powerup = game.Workspace.zitbam 
powerup.Name = "zitbam" 

function onTouched2(hit) 
local human = hit.Parent:FindFirstChild("Humanoid") 
if (human ~= nil and human.Parent.Name ~= powerup.Name) 
then human.Health = 0 
end end 
powerup.Torso.Touched:connect(onTouched2) 
field = Instance.new("ForceField") field.Parent = powerup 

while true do 
brick = Instance.new("Part") 
brick.Anchored = true 
brick.Name = "look" 
brick.Locked = true 
brick.Transparency = 4 
brick.Size = Vector3.new(5,5,5) 
brick.CanCollide = false 
brick.Position = Vector3.new      (powerup.Torso.Position.x,powerup.Torso.Position.y,powerup.Torso.Position.z) 
brick.Parent = powerup 
brick.Touched:connect(onTouched2) 
wait(0.5) 
Remove(brick) 
end