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===Patterns===
{{User:Merlin11188/Templates/NoEdit}}
{{CatUp|Function Dump}}
{{EmphasisBox|[[Image:RsClose_ds.png]]  '''Note:''' This tutorial requires some knowledge of [[Function_Dump/String_Manipulation|string manipulation]].|red|}}
==Classes==
Character Class:


A character class is used to represent a set of characters. The following are character classes and their representations:
*'''x'''  — Where x is any non-magic character (^$()%.[]*+-?), x represents itself
*'''.'''  — Represents all characters (#32kas321fslk#?@34)
*'''%a''' — Represents all letters (aBcDeFgHiJkLmNoPqRsTuVwXyZ)
*'''%c''' — Represents all control characters (all [http://wiki.roblox.com/index.php/Image:Ascii_Table.png ascii characters] below 32 and ascii character 127)
*'''%d''' — Represents all base-10 digits (1-10)
*'''%l''' — Represents all lower-case letters (abcdefghijklmnopqrstuvwxyz)
*'''%p''' — Represents all punctuation characters (#^;,.) etc.
*'''%s''' — Represents all space characters
*'''%u''' — Represents all upper-case letters (ABCDEFGHIJKLMNOPQRSTUVWXYZ)
*'''%w''' — Represents all alpha-numeric characters (aBcDeFgHiJkLmNoPqRsTuVwXyZ0123456789)
*'''%x''' — Represents all hexadecimal digits (0123456789ABCDEF)
*'''%z''' — Represents the [http://wiki.roblox.com/index.php/Image:Ascii_Table.png ascii character] with representation 0 (the null terminator)
*'''%x''' — Represents (where x is ''any non-alphanumeric character'') the character x. This is the standard way to escape the magic characters. Any punctuation character (even the non magic) can be preceded by a '%' when used to represent itself in a pattern. So, a percent sign in a string is "%%"  <br/>
Here's an example:


{{Example|<pre>
{{Stub}}
String="Ha! You'll never find any of these (323414123114452) numbers inside me!"
{|
print(string.match(String, "%d")) -- Find a digit character
|[[File:Home_Subpage.png|frame|A picture of the 'Home' tab on the submenu in 'My ROBLOX'.]] <br/>
|}
__TOC__


Output:
3
</pre>}}


An upper-case version of any of these classes results in the complement of that class. For instance, %A will represent all
===Character and Notifications===
non-letter characters. You can even combine them! Here's another example:
{|
{{Example|<pre>
|On the far left of the page there is a picture of [[My_Character|your character]]. Underneath, there is a link to your system notifications.
Martian="141341432431413415072343E334141241312"
|[[File:Avatar_Notifications.png|frame|A picture of [[My_Character|your character]] with system notifications beneath it.]]
print(Martian:match("%D%d")) -- Find any non-digit character immediately followed by a digit.
|}


Output:
===Best Friends===
E3
{|
</pre>}}
|Underneath of your avatar and notification box is your [[Friends#Best_Friends|best friends]] list. Here you can see what your best friends are doing (from their [[My_Home#Status_Update|shout box]]) and whether or not they're online.
|[[File:Best_Friends.png|frame|This a list of your [[Friends#Best_Friends|best friends]] and their most recent shouts!]]
|}


==Modifiers==
===Status Update===
In Lua, modifiers are used for repetitions and optional parts. That's where they're useful; you can get more than one character at a time:
{|
|You can use this so that people who visit your profile can see what you're up to.
|[[File:Status Update.png|frame|This is the status update bar. People who have you as their [[Friends#Best_Friends|best friend]] will see it on their [[My_Home|home]]!]]
|}


* + — 1 or more repetitions
===Feed===
* * — 0 or more repetitions
{|
* - — (minus sign) also 0 or more repetitions
|Your feed is in the center of the page, just beneath your status update box. Your feed is a way to keep you updated with all of your groups. Every time someone uses the shout box in one of your [[groups]], you're updated here!
* ? — optional (0 or 1 occurrence)
|[[File:Feed bar.png|frame|This is for your feed—all of your [[groups]]' shouts go here.]]
<br/>
|}
I'll start with the simplest one: the ?. This makes the character class optional, and if it's there, captures 1 of it. That sounds complex, but is actually really simple, so here's an example:
{{Example|<pre>
stringToMatch="Once upon a time, in a land far, far away..."
print(stringToMatch:match("%a?")) -- Find a letter, but it doesn't have to be there.
print(stringToMatch:match("%d?")) -- Find a number, but it doesn't have to be there.


Output:
===Recently Played Games===
O -- O, in Once.
{|
--Nothing because the digit didn't need to be there, so nothing was returned.
|On the far right is the 'Recently Played Games' box. Your most recently played games can be seen here. If you want a larger list, you can click the '''See More''' button.
</pre>}}
|[[File:Recently_Played_Games.png|frame|This is a list of your most recently played [[game]]s.]]
<br/>
|}
The + symbol used after a character class requires at least one instance of that class, and will get the longest string of that class. Here's an example:
{{Example|<pre>
stringToMatch="Once upon a time, in a land far, far away..."
print(stringToMatch:match("%a+")) -- Finds the first letter, then matches letters until a non-letter character
print(stringToMatch:match("%d+")) -- Finds the first number, then matches numbers until a non-number character


Output:
===Facebook Connect===
Once
{|
nil -- Nil, because the pattern required the digit to be there, but it wasn't, which returns nil.
|On the far right, underneath of the 'Recently Played Games' box is the Facebook connect box. If you have a Facebook account, you can link it to your ROBLOX account! See [[connecting your account to Facebook]] for more info.
</pre>}}
|[[File:FacebookConnect_Unconnected.png|frame|Facebook connect. You can use this to link your Facebook account to your [[Roblox|ROBLOX]] account! Your personal info will '''not''' be shared with other users!]]
<br/>
|}
The * symbol used after a character class is like a combination of the + and ? modifiers. It matches the longest sequence of the character class, but it doesn't have to be there. Here's an example of it matching a floating-point (decimal) number, without requiring the decimal:
{{Example|<pre>
numPattern="%d+%.?%d*"
--[[ Requires there to be a natural number (a digit >= 1), and if there's a decimal point, get it (remember: a period is magic character, so you have to escape it with the % sign), and if there are numbers after the decimal point, grab them. ]]


local num1="21608347 is an integer, a whole number, and a natural number!"
<!--
local num2="2034782.014873 is a decimal number!"
{| class="wikitable" style="border-spacing: 0px; padding: 0px;"
print(num1:match(numPattern))
|-
print(num2:match(numPattern))
|[[File:Avatar + Notifications]]
 
|[[File:Status_Update.png]]
Output:
|[[File:Recently_Played_Games.png|287px]]
21608347 -- Grabbed a whole number, because there wasn't a decimal point or numbers after the decimal point
|-
2034782.014873 -- Grabbed the floating-point number, because it had a decimal and numbers after it
|[[File:Best_Friends.png]]
</pre>}}
|<div style="top:0px;">[[File:Feed_bar.png]]</div>
<br/>
|[[File:FacebookConnect_Unconnected.png]]
The - symbol used after a character class is like the * symbol; there's only one difference, actually: It matches the shortest sequence of the character class. Here's an example showing the difference:
|}-->
{{Example|<pre>
String="((3+4)+3+4)+2"
print(String:match("%(.*%)")) -- Find a (, then match all (the . represens all characters) characters until the LAST ).
print(String:match("%(.-%)")) -- Find a (, then match all characters until the FIRST ).
 
Output:
((3+4)+3+4) -- Grabbed everything from the first parenthesis to the last closing parenthesis
((3+4) -- Grabbed everything from the first parenthesis to the first closing parenthesis
</pre>}}
 
==Sets==
* '''[set]''' represents the class which is the union of all characters in the set. You define a set with brackets, like [%a%d]. A range of characters may be specified by separating the end characters of the range with a '-'. All classes described above may also be used as components in set. All other characters in a set represent themselves. For example, [%w_] (or [_%w]) represents all alphanumeric characters plus the underscore, [0-7] represents the octal digits, and [0-7%l%-] represents the octal digits plus the lowercase letters plus the '-' character.
 
The interaction between ranges and classes is not defined. Therefore, patterns like [%a-z] or [a-%%] have no meaning.
* '''[^set]''' represents the complement of set, where set is interpreted as above.
 
{{Example|<pre>
Vowel="[AEIOUaeiou]" -- Match a vowel, upper-case or lower-case
Consonant="[^AEIOUaeiou]" -- Match a consonant by using the complement of the vowel set
OctalDigit="[0-7]" -- Match an octal digit. Octal digits: 0,1,2,3,4,5,6,7
stringToMatch="I have several vowels and consonants, and I'm followed by an octal number: 0231356701"
print(stringToMatch:match(Vowel))
print(stringToMatch:match(Consonant))
print(stringToMatch:match(OctalDigit))
 
Output:
I-- First vowel
-- This is a space; it was the first non-vowel character (after the I).
0-- First octal digit, late in the string.
</pre>}}
 
==Pattern Items==
 
Alright, now it's time to explain what a pattern item is. A pattern item may be:
 
* a single character class, which matches any single character in the class;
* a single character class followed by '*', which matches 0 or more repetitions of characters in the class. These repetition items will always match the longest possible sequence;
* a single character class followed by '+', which matches 1 or more repetitions of characters in the class. These repetition items will always match the longest possible sequence;
* a single character class followed by '-', which also matches 0 or more repetitions of characters in the class. Unlike '*', these repetition items will always match the shortest possible sequence;
* a single character class followed by '?', which matches 0 or 1 occurrence of a character in the class;
* %n, for n between 1 and 9; such item matches a substring equal to the n-th captured string (see below);
* %bxy, where x and y are two distinct characters; such item matches strings that start with x, end with y, and where the x and y are balanced. This means that, if one reads the string from left to right, counting +1 for an x and -1 for a y, the ending y is the first y where the count reaches 0. For instance, the item %b() matches expressions with balanced parentheses.
 
A pattern cannot contain embedded zeros. Use %z instead.
 
Pattern:
 
A pattern is a sequence of pattern items. A '^' at the beginning of a pattern anchors the match at the beginning of the string. A '$' at the end of a pattern anchors the match at the end of the string. At other positions, '^' and '$' have no special meaning and represent themselves. Here's an example of a pattern:
 
{{Example|<pre>
local Pattern="[%w%s%p]*" -- Get the longest sequence containing alpha-numeric characters, punctuation marks, and spaces.
local Pattern2="^%a+" -- The string has to start with a sequence of letters.
x="Hello, my name is Merlin!"
print(x:match(Pattern))
print(x:match(Pattern2))
 
Output:
Hello, my name is Merlin! -- The entire string contained only alpha-numeric characters, punctuation marks, and spaces!
Hello -- Matched only the letters at the start of the string.
</pre>}}
 
==Captures==
 
A pattern may contain sub-patterns enclosed in parentheses; they describe captures. When a match of a capture succeeds, the substring that match captures are stored (captured) for future use. Captures are numbered according to their left parentheses. For instance, in the pattern "(a*(.)%w(%s*))", the part of the string matching "a*(.)%w(%s*)" is stored as the first capture (and therefore has number 1); the character matching "." is captured with number 2, and the part matching "%s*" has number 3. Whaaaaat??? Here:
{{Example|<pre>
local number="55"
print(number:find("%d%d")) -- Find returns the location of the match, not the match itself
print(number:find("(%d%d)"))
 
Ouput:
1 2          -- The first digit is at number:sub(1,1) and the second digit is at number:sub(2,2)
1 2 55 -- The 55 is captured and returned.
</pre>}}
The second string had the parentheses represent a capture of one digit immediately followed by another. So, what a capture does is return whatever the function returns, the locations, as well as the ''matched substring''. What's inside the parentheses is the substring that is being matched. So, the %d%d was the substring that was to be matched, and it was returned along with the 1 and the 2, the values the function returns, followed by the matched substring (55).
 
As a special case, the empty capture () captures the current string position (a number). For instance, if we apply the pattern "()aa()" on the string "flaaap", there will be two captures: 3 and 5.
 
==See Also==
http://www.lua.org/pil/20.2.html<br/>
http://www.lua.org/pil/20.3.html

Latest revision as of 03:31, 12 March 2012

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Thank you!


A picture of the 'Home' tab on the submenu in 'My ROBLOX'.


Character and Notifications

On the far left of the page there is a picture of your character. Underneath, there is a link to your system notifications.
A picture of your character with system notifications beneath it.

Best Friends

Underneath of your avatar and notification box is your best friends list. Here you can see what your best friends are doing (from their shout box) and whether or not they're online.
This a list of your best friends and their most recent shouts!

Status Update

You can use this so that people who visit your profile can see what you're up to.
This is the status update bar. People who have you as their best friend will see it on their home!

Feed

Your feed is in the center of the page, just beneath your status update box. Your feed is a way to keep you updated with all of your groups. Every time someone uses the shout box in one of your groups, you're updated here!
This is for your feed—all of your groups' shouts go here.

Recently Played Games

On the far right is the 'Recently Played Games' box. Your most recently played games can be seen here. If you want a larger list, you can click the See More button.
This is a list of your most recently played games.

Facebook Connect

On the far right, underneath of the 'Recently Played Games' box is the Facebook connect box. If you have a Facebook account, you can link it to your ROBLOX account! See connecting your account to Facebook for more info.
Facebook connect. You can use this to link your Facebook account to your ROBLOX account! Your personal info will not be shared with other users!