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| ===Patterns===
| | {{User:Merlin11188/Templates/NoEdit}} |
| {{EmphasisBox|Patterns require some knowledge of [[Function_Dump/String_Manipulation | string manipulation]].|red|dark=yes}} | |
| <br/>
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| ==Classes==
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| Character Class:
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| A character class is used to represent a set of characters. The following are character classes and their representations:
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| *'''x''' — Where x is any non-magic character (^$()%.[]*+-?), x represents itself
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| *'''.''' — Represents all characters (#32kas321fslk#?@34)
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| *'''%a''' — Represents all letters (aBcDeFgHiJkLmNoPqRsTuVwXyZ)
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| *'''%c''' — Represents all control characters (all ascii characters below 32 and ascii character 127)
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| *'''%d''' — Represents all base-10 digits (1-10)
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| *'''%l''' — Represents all lower-case letters (abcdefghijklmnopqrstuvwxyz)
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| *'''%p''' — Represents all punctuation characters (#^;,.) etc.
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| *'''%s''' — Represents all space characters
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| *'''%u''' — Represents all upper-case letters (ABCDEFGHIJKLMNOPQRSTUVWXYZ)
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| *'''%w''' — Represents all alpha-numeric characters (aBcDeFgHiJkLmNoPqRsTuVwXyZ0123456789)
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| *'''%x''' — Represents all hexadecimal digits (0123456789ABCDEF)
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| *'''%z''' — Represents the character with representation 0 (the null terminator)
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| *'''%x''' — Represents (where x is ''any non-alphanumeric character'') the character x. This is the standard way to escape the magic characters. Any punctuation character (even the non magic) can be preceded by a '%' when used to represent itself in a pattern. So, a percent sign in a string is "%%" <br/>
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| Here's an example:
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| {{Example|<pre> | | {{Stub}} |
| String="Ha! You'll never find any of these (323414123114452) numbers inside me!"
| | {| |
| print(string.match(String, "%d")) -- Find a digit character
| | |[[File:Home_Subpage.png|frame|A picture of the 'Home' tab on the submenu in 'My ROBLOX'.]] <br/> |
| | |} |
| | __TOC__ |
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| Output:
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| 3
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| </pre>}}
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| An upper-case version of any of these classes results in the complement of that class. For instance, %A will represent all
| | ===Character and Notifications=== |
| non-letter characters. You can even combine them! Here's another example:
| | {| |
| {{Example|<pre>
| | |On the far left of the page there is a picture of [[My_Character|your character]]. Underneath, there is a link to your system notifications. |
| Martian="141341432431413415072343E334141241312"
| | |[[File:Avatar_Notifications.png|frame|A picture of [[My_Character|your character]] with system notifications beneath it.]] |
| print(Martian:match("%D%d")) -- Find any non-digit character immediately followed by a digit.
| | |} |
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| Output:
| | ===Best Friends=== |
| E3
| | {| |
| </pre>}}
| | |Underneath of your avatar and notification box is your [[Friends#Best_Friends|best friends]] list. Here you can see what your best friends are doing (from their [[My_Home#Status_Update|shout box]]) and whether or not they're online. |
| ==Modifiers== | | |[[File:Best_Friends.png|frame|This a list of your [[Friends#Best_Friends|best friends]] and their most recent shouts!]] |
| In Lua, modifiers are used for repetitions and optional parts. That's where they're useful; you can get more than one character at a time:
| | |} |
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| * + — 1 or more repetitions
| | ===Status Update=== |
| * * — 0 or more repetitions
| | {| |
| * - — (minus sign) also 0 or more repetitions
| | |You can use this so that people who visit your profile can see what you're up to. |
| * ? — optional (0 or 1 occurrence)
| | |[[File:Status Update.png|frame|This is the status update bar. People who have you as their [[Friends#Best_Friends|best friend]] will see it on their [[My_Home|home]]!]] |
| <br/>
| | |} |
| I'll start with the simplest one: the ?. This makes the character class optional, and if it's there, captures 1 of it. That sounds complex, but is actually really simple, so here's an example:
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| {{Example|<pre>
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| stringToMatch="Once upon a time, in a land far, far away..."
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| print(stringToMatch:match("%a?")) -- Find a letter, but it doesn't have to be there.
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| print(stringToMatch:match("%d?")) -- Find a number, but it doesn't have to be there.
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| Output:
| | ===Feed=== |
| O -- O, in Once.
| | {| |
| --Nothing because the digit didn't need to be there, so nothing was returned.
| | |Your feed is in the center of the page, just beneath your status update box. Your feed is a way to keep you updated with all of your groups. Every time someone uses the shout box in one of your [[groups]], you're updated here! |
| </pre>}}
| | |[[File:Feed bar.png|frame|This is for your feed—all of your [[groups]]' shouts go here.]] |
| <br/>
| | |} |
| The + symbol used after a character class requires at least one instance of that class, and will get the longest string of that class. Here's an example:
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| {{Example|<pre>
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| stringToMatch="Once upon a time, in a land far, far away..."
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| print(stringToMatch:match("%a+")) -- Finds the first letter, then matches letters until a non-letter character
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| print(stringToMatch:match("%d+")) -- Finds the first number, then matches numbers until a non-number character
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| Output:
| | ===Recently Played Games=== |
| Once
| | {| |
| nil -- Nil, because the pattern required the digit to be there, but it wasn't, which returns nil.
| | |On the far right is the 'Recently Played Games' box. Your most recently played games can be seen here. If you want a larger list, you can click the '''See More''' button. |
| </pre>}}
| | |[[File:Recently_Played_Games.png|frame|This is a list of your most recently played [[game]]s.]] |
| <br/>
| | |} |
| The * symbol used after a character class is like a combination of the + and ? modifiers. It matches the longest sequence of the character class, but it doesn't have to be there. Here's an example of it matching a floating-point (decimal) number, without requiring the decimal:
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| {{Example|<pre>
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| numPattern="%d+%.?%d*"
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| --[[ Requires there to be a natural number (a digit >= 1), and if there's a decimal point, get it (remember: a period is magic character, so you have to escape it with the % sign), and if there are numbers after the decimal point, grab them. ]]
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| local num1="21608347 is an integer, a whole number, and a natural number!"
| | ===Facebook Connect=== |
| local num2="2034782.014873 is a decimal number!"
| | {| |
| print(num1:match(numPattern))
| | |On the far right, underneath of the 'Recently Played Games' box is the Facebook connect box. If you have a Facebook account, you can link it to your ROBLOX account! See [[connecting your account to Facebook]] for more info. |
| print(num2:match(numPattern))
| | |[[File:FacebookConnect_Unconnected.png|frame|Facebook connect. You can use this to link your Facebook account to your [[Roblox|ROBLOX]] account! Your personal info will '''not''' be shared with other users!]] |
| | |} |
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| Output:
| | <!-- |
| 21608347 -- Grabbed a whole number, because there wasn't a decimal point or numbers after the decimal point
| | {| class="wikitable" style="border-spacing: 0px; padding: 0px;" |
| 2034782.014873 -- Grabbed the floating-point number, because it had a decimal and numbers after it
| | |- |
| </pre>}}
| | |[[File:Avatar + Notifications]] |
| <br/>
| | |[[File:Status_Update.png]] |
| The - symbol used after a character class is like the * symbol; there's only one difference, actually: It matches the shortest sequence of the character class. Here's an example showing the difference:
| | |[[File:Recently_Played_Games.png|287px]] |
| {{Example|<pre> | | |- |
| String="((3+4)+3+4)+2"
| | |[[File:Best_Friends.png]] |
| print(String:match("%(.*%)")) -- Find a (, then match all (the . represens all characters) characters until the LAST ).
| | |<div style="top:0px;">[[File:Feed_bar.png]]</div> |
| print(String:match("%(.-%)")) -- Find a (, then match all characters until the FIRST ).
| | |[[File:FacebookConnect_Unconnected.png]] |
| | | |}--> |
| Output:
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| ((3+4)+3+4) -- Grabbed everything from the first parenthesis to the last closing parenthesis
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| ((3+4) -- Grabbed everything from the first parenthesis to the first closing parenthesis
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| </pre>}}
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| | |
| ==Sets==
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| * '''[set]''' represents the class which is the union of all characters in the set. You define a set with brackets, like [%a%d]. A range of characters may be specified by separating the end characters of the range with a '-'. All classes described above may also be used as components in set. All other characters in a set represent themselves. For example, [%w_] (or [_%w]) represents all alphanumeric characters plus the underscore, [0-7] represents the octal digits, and [0-7%l%-] represents the octal digits plus the lowercase letters plus the '-' character.
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| The interaction between ranges and classes is not defined. Therefore, patterns like [%a-z] or [a-%%] have no meaning.
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| * '''[^set]''' represents the complement of set, where set is interpreted as above.
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| The definitions of letter, space, and other character groups depend on the current locale. In particular, the class [a-z] may not be equivalent to %l. In a proper locale, the latter form includes letters such as `ç´ and `ã´. You should always use the latter form, unless you have a strong reason to do otherwise: It is simpler, more portable, and slightly more efficient.
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| {{Example|<pre>
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| Vowel="[AEIOUaeiou]" -- Match a vowel, upper-case or lower-case
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| Consonant="[^AEIOUaeiou]" -- Match a consonant by using the complement of the vowel set
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| OctalDigit="[0-7]" -- Match an octal digit. Octal digits: 0,1,2,3,4,5,6,7
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| stringToMatch="I have several vowels and consonants, and I'm followed by an octal number: 0231356701"
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| print(stringToMatch:match(Vowel))
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| print(stringToMatch:match(Consonant))
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| print(stringToMatch:match(OctalDigit))
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| Output:
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| I-- First vowel
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| -- This is a space; it was the first non-vowel character (after the I).
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| 0-- First octal digit, late in the string.
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| </pre>}} | |
| | |
| ==Pattern Item==
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| Alright, now it's time to explain what a pattern item is. A pattern item may be:
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| * a single character class, which matches any single character in the class;
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| * a single character class followed by '*', which matches 0 or more repetitions of characters in the class. These repetition items will always match the longest possible sequence;
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| * a single character class followed by '+', which matches 1 or more repetitions of characters in the class. These repetition items will always match the longest possible sequence;
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| * a single character class followed by '-', which also matches 0 or more repetitions of characters in the class. Unlike '*', these repetition items will always match the shortest possible sequence;
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| * a single character class followed by '?', which matches 0 or 1 occurrence of a character in the class;
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| * %n, for n between 1 and 9; such item matches a substring equal to the n-th captured string (see below);
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| * %bxy, where x and y are two distinct characters; such item matches strings that start with x, end with y, and where the x and y are balanced. This means that, if one reads the string from left to right, counting +1 for an x and -1 for a y, the ending y is the first y where the count reaches 0. For instance, the item %b() matches expressions with balanced parentheses.
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| Pattern:
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| A pattern is a sequence of pattern items. A '^' at the beginning of a pattern anchors the match at the beginning of the subject string. A '$' at the end of a pattern anchors the match at the end of the subject string. At other positions, '^' and '$' have no special meaning and represent themselves.
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| Captures:
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| A pattern may contain sub-patterns enclosed in parentheses; they describe captures. When a match succeeds, the substrings of the subject string that match captures are stored (captured) for future use. Captures are numbered according to their left parentheses. For instance, in the pattern "(a*(.)%w(%s*))", the part of the string matching "a*(.)%w(%s*)" is stored as the first capture (and therefore has number 1); the character matching "." is captured with number 2, and the part matching "%s*" has number 3.
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| As a special case, the empty capture () captures the current string position (a number). For instance, if we apply the pattern "()aa()" on the string "flaaap", there will be two captures: 3 and 5.
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| A pattern cannot contain embedded zeros. Use %z instead.
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