Talk:In-Depth Scripting Guide: Difference between revisions

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== Tags ==
== Whitespaces ==


Sorry to burst your bubble, lol, but they are called variables not tags. =O. Mr. Doombringer told me that. =) [[Dingdong272's Random Script Box]]!! or [[Dingdong272 Script Tutorial]]!!
Some of your examples have whitespaces and others don't, this would probably confuse people. <div style="border-top: 1px solid #AAA; color:#000000; font-size:10px">([[User:SoulStealer9875|SoulStealer9875]], [http://www.roblox.com/My/PrivateMessage.aspx?RecipientID=3827581 Send Message], [[Scripting_Book|Scripting Book]], [http://www.roblox.com/User.aspx?username=SoulStealer9875 My Profile])</div>15:44, 31 July 2011 (UTC)


Well, tags and variables are noteably the same thing. Except: Variables are one lettered. Tags are a quick and easier way to noting things while saying "Variables" is the longer and harder to understand way.
==Things I disagree with ==


== Variables ==
Couple of things I don't like here. Firstly, "Connection Lines" is a bad term that I really want to get rid of. "Connecting an event handler" is a better description. It just feels like a stupid name. I don't call parts of my scripts a "function line" or a "Parent line".


Oh yeah, I guess they would be variables.  I'm a Flash Actioncript scripter, so variables make much more sense than tags.  =)
'Statement' is occasionally being used incorrectly to mean 'keyword'. I wouldn't say that both repeat and until are statements. They're both keywords, but only combined do they form a statement, in my opinion.
 
{{User:NXTBoy/sig|date=18:13, 31 July 2011 (UTC)}}
--[[User:N2KC|N2KC]] 12:34, 6 January 2008 (CST)
 
== I hope you don't mind ==
 
I hope you dont' mind me editing this. MrDoomBringer told me to merge my page with an official page, so I'm following his instruction.
 
NOTE: Mine isn't official. Mine is going down soon, too, to be replaced with a better version.
 
== Tags ~=  Variables ==
 
Keep it straight, tags are not the same thing as variables. The term Variables is used in Lua because that is the term widely used in programming. Make it "Variables".
 
Also, this entire article needs to be cleared out of any names, at all. There should be no "I made this part" in a manual, so there shouldn't be one here.
 
And it needs to actually sound like a manual, not like you're talking to the person. Make it more official, or I will. ---[[User:Mr Doom Bringer|Mr Doom Bringer]] 10:43, 12 February 2008 (CST)
 
== Great Guide ==
 
'''Everybody''' in the '''ROBLOX''' community should read this, and '''learn''' it. --[[User:N2KC|N2KC]] 21:19, 15 March 2008 (CDT)
 
== About lookVector... ==
 
1. Is it possible to edit lookVector via script?
 
2. What does the game define as lookVector == 0? In other words, which way does a brick have to face for the lookVector function to return 0 degrees?
 
3. Also, is lookVector an integer or float value?
 
WackoMcGoose, 21:50, 18 March 2008 (CDT)
 
lookVector cannot be edited. CFrame isn't just like Position, it also holds rotation stuff too. If you want it to point at something, try this:
 
<pre>
brick.CFrame = CFrame.new(brick.Position, pointAt.Position)
</pre>
 
Also, lookVector is a Vector3 value.

Latest revision as of 18:13, 31 July 2011

Whitespaces

Some of your examples have whitespaces and others don't, this would probably confuse people.

15:44, 31 July 2011 (UTC)

Things I disagree with

Couple of things I don't like here. Firstly, "Connection Lines" is a bad term that I really want to get rid of. "Connecting an event handler" is a better description. It just feels like a stupid name. I don't call parts of my scripts a "function line" or a "Parent line".

'Statement' is occasionally being used incorrectly to mean 'keyword'. I wouldn't say that both repeat and until are statements. They're both keywords, but only combined do they form a statement, in my opinion.

18:13, 31 July 2011 (UTC)