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| [[Image:setmessage.jpg]] | | [[Image:setmessage.jpg]] |
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| <!--{{Example|
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| It is actually possible to create a sort of doppelganger of this function and its sibling, ClearMessage, by running this code:
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| <pre>
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|
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| local message = false
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|
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| function _G.SetMessage( msg )
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| if not msg then return ( error( "String expected", 1 ) ) end
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| if type( msg ) ~= "string" then return ( error( "String expected", 1 ) ) end
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| if message then
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| game:ClearMessage()
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| end
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| local p = game.Players:GetPlayers()
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| if not p then return end
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| for i = 1, #p do
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| if p[i]:FindFirstChild( "PlayerGui" ) then
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| local s = Instance.new( "ScreenGui", p[i].PlayerGui )
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| local t = Instance.new( "TextLabel", s )
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| t.Position = UDim2.new( 0.2, 0, 0.354, 0 )
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| t.BorderColor3 = Color3.new( 192/255, 192/255, 192/255 )
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| t.BackgroundColor3 = Color3.new( 163/255, 162/255, 165/255 )
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| t.Size = UDim2.new( 0.6, 0, 0.29, 0 )
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| t.FontSize = Enum.FontSize.Size24
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| t.Text = ( tostring( msg ) )
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| t.TextColor3 = Color3.new( 1, 1, 1 )
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| t.BackgroundTransparency = 0.4
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| s.Name = "gameMessage"
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| end
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| end
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| message = true
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| end
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| function _G.ClearMessage()
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| if not message then return end
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| local p = game.Players:GetPlayers()
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| if not p then return end
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| for i = 1, #p do
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| if p[i]:FindFirstChild( "PlayerGui" ) then
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| local g = p[i].PlayerGui:GetChildren()
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| for x = 1, #g do
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| if g[x].Name == "gameMessage" then
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| g[x]:remove()
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| end
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| end
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| end
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| end
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| message = false
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| end
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| </pre>
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| The ''doppelgangers'' are called using _G.SetMessage( msg ) and _G.ClearMessage().
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| }}-->
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| [[Category:Methods]] | | [[Category:Methods]] |
Protected:This item is protected. Attempting to use it in a
Script or
LocalScript will cause an error.
SetMessage( string message text )
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Returns
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nil
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Description:
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Creates a GUI message similar to ones seen when loading a game.
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Member of:
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DataModel
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Example
If you're using the Command Bar or a CoreScript...
game:SetMessage( "Hello World" )
-- Will result in the image below
If you're using a Script or a LocalScript...
game:SetMessage( "Hello World" ) --> s SetMessage