SetMessage (Method): Difference between revisions
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>ArceusInator rewrote the content that camoy blanked and replaced with a redirect |
>JulienDethurens I don't believe we need that, and it's a comment, anyways. |
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|description = Creates a GUI message similar to ones seen when loading a game. | |description = Creates a GUI message similar to ones seen when loading a game. | ||
|object = DataModel | |object = DataModel | ||
|protected = yes | |||
}}</onlyinclude> | }}</onlyinclude> | ||
{{clear floats}}{{Example| | |||
{{Example| | |||
If you're using the [[Command Bar]] or a [[CoreScript]]... | If you're using the [[Command Bar]] or a [[CoreScript]]... | ||
<pre> | <pre> | ||
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[[Image:setmessage.jpg]] | [[Image:setmessage.jpg]] | ||
[[Category:Methods]] | [[Category:Methods]] |
Latest revision as of 03:48, 23 January 2012
Protected:This item is protected. Attempting to use it in a Script or LocalScript will cause an error.
SetMessage( string message text ) | |
Returns | nil |
Description: | Creates a GUI message similar to ones seen when loading a game. |
Member of: | DataModel |
Example
If you're using the Command Bar or a CoreScript...
game:SetMessage( "Hello World" ) -- Will result in the image below
If you're using a Script or a LocalScript...
game:SetMessage( "Hello World" ) --> s SetMessage