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| {|
| | #REDIRECT [[SetMessage_(Method)]] |
| |<center>'''<big>This function is locked. Using it will cause an error.</big>'''</center>
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| |-
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| |<onlyinclude>
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| {{Function|
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| name = SetMessage
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| |arguments = [[String]] ''message text''
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| |returns = n/a
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| |description = Creates a GUI message similar to ones seen when loading a game.
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| |object = [[RBX.lua.DataModel (Service)|DataModel]]
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| |}}
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| </onlyinclude>
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| |}
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| {{Example|
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| <pre>
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| game:SetMessage( "Hello World" )
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| -- Will result in the image below
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| </pre>}}
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| [[Image:setmessage.jpg]]
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| {{Example|
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| It is actually possible to create a sort of doppelganger of this function and its sibling, ClearMessage, by running this code:
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| <pre>
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| local message = false
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| function _G.SetMessage( msg )
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| if not msg then return ( error( "String expected", 1 ) ) end
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| if type( msg ) ~= "string" then return ( error( "String expected", 1 ) ) end
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| if message then
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| game:ClearMessage()
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| end
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| local p = game.Players:GetPlayers()
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| if not p then return end
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| for i = 1, #p do
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| if p[i]:FindFirstChild( "PlayerGui" ) then
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| local s = Instance.new( "ScreenGui", p[i].PlayerGui )
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| local t = Instance.new( "TextLabel", s )
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| t.Position = UDim2.new( 0.2, 0, 0.354, 0 )
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| t.BorderColor3 = Color3.new( 192/255, 192/255, 192/255 )
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| t.BackgroundColor3 = Color3.new( 163/255, 162/255, 165/255 )
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| t.Size = UDim2.new( 0.6, 0, 0.29, 0 )
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| t.FontSize = Enum.FontSize.Size24
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| t.Text = ( tostring( msg ) )
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| t.TextColor3 = Color3.new( 1, 1, 1 )
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| t.BackgroundTransparency = 0.4
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| s.Name = "gameMessage"
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| end
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| end
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| message = true
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| end
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| function _G.ClearMessage()
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| if not message then return end
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| local p = game.Players:GetPlayers()
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| if not p then return end
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| for i = 1, #p do
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| if p[i]:FindFirstChild( "PlayerGui" ) then
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| local g = p[i].PlayerGui:GetChildren()
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| for x = 1, #g do
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| if g[x].Name == "gameMessage" then
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| g[x]:remove()
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| end
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| end
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| end
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| end
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| message = false
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| end
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| </pre>}}
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