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The Report window shows feedback about your current computer status while it is running ROBLOX.  This is accessed by View / Report.
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== What is the Report window? ==
The Report window shows feedback about your current computer status while it is running ROBLOX.  This is accessed by View / Report.  


[[Image:Reportwindow.JPG]]
[[Image:Reportwindow.JPG|thumb|400px|left|The Report window pane.  ]] [[Image:GUI_Report_Window.png|thumb|200px|right|The GUI report window]]


[[Lua]]
You can also view a GUI report window in any game by holding down alt + F1 or ctrl + F1.
*[[disabled]]
 
*[[threads]]
== What is this good for? ==
[[Workspace]]
The report window doesn't have a ton of uses.  However, it can be used for these various uses. 
*[[FPS]]
* Viewing the amount of parts
*[[Environment Speed %]]
* Identifying how much lag your place has
*[[Physics CPU %]]
* Identifying memory use of your game
*[[Render CPU %]]
* Showing your settings. 
*[[Idle CPU %]]
 
*[[DataModel Step]]
== Contacts, primitives, etc. ==
**[[Workspace Step]]
* Contacts are when a part is touching another part
***[[World Step]]
* Primitives are objects (like parts).  This is the brick count. 
****[[Assembler Time]]
* Moving Prims are primitives (bricks) that are moving.
****[[UI Step]]
* Timing: Physics is the frame rate of physics. This should be around 29 or 30. 
****[[Broadphase]]
* Timing: Rendering is the frame rate of the game. This should also be around 29 or 30. 
****[[Wake]]
 
****[[Collision]]
ROBLOX administrators and developers use the report window to debug the game, and identify problems.
****[[Sleep]]
 
****[[Spatial Filter]]
== See Also ==
****[[Joint Update]]
* [[Roblox Studio]]
****[[Kernel]]
* [[Online mode]]
**[[Workspace Assemble]]
**[[RunService Stepped]]
**[[RunService Heartbeat]]
*[[World]]
**[[Primitives]]
**[[Joints]]
**[[Contacts]]
*[[Contacts]]
**[[CtctStageCtcts]]
**[[SteppingCtcts]]
**[[TouchingCtcts]]
**[[MaxTreeDepth]]
**[[Number link(p)|# link(p)]]
**[[Hash Nodes Out]]
**[[Max Bucket Size]]
*[[Kernel]]
**[[SolverIterations]]
**[[MatrixSize]]
**[[Bodies]]
**[[Constraints]]
**[[Points]]
*[[File Operations]]
**[[Total Load Time]]
**[[SyncHttpGet Time]]
**[[XML Load Time]]
**[[Join All Time]]
[[Sound]]
*[[Current]]
*[[Max]]
*[[# Sounds]]
*[[# Unused]]
[[Render]]
*[[2D CPU Render]]
*[[3D CPU Total]]
**[[CPU Shadow]]
**[[computeProxyArrays]]
**[[Sort]]
**[[Proxy count]]
**[[Total triangles]]
***[[Ambient and Unshadowed|Ambient + Unshadowed]]
***[[Mark Shadows]]
***[[Shadowed Light]]
**[[SwapBuffer]]
**[[Aggregation]]
***[[Total Chunks]]
***[[Aggregated Chunks]]
***[[AggregateChunks]]
**[[Memory]]
***[[Tex]]
***[[VAR]]
***[[Video]]
**[[State Changes]]
***[[Major]]
***[[Minor]]
**[[Render]]

Latest revision as of 21:40, 18 January 2012

What is the Report window?

The Report window shows feedback about your current computer status while it is running ROBLOX. This is accessed by View / Report.

File:Reportwindow.JPG
The Report window pane.
The GUI report window

You can also view a GUI report window in any game by holding down alt + F1 or ctrl + F1.

What is this good for?

The report window doesn't have a ton of uses. However, it can be used for these various uses.

  • Viewing the amount of parts
  • Identifying how much lag your place has
  • Identifying memory use of your game
  • Showing your settings.

Contacts, primitives, etc.

  • Contacts are when a part is touching another part
  • Primitives are objects (like parts). This is the brick count.
  • Moving Prims are primitives (bricks) that are moving.
  • Timing: Physics is the frame rate of physics. This should be around 29 or 30.
  • Timing: Rendering is the frame rate of the game. This should also be around 29 or 30.

ROBLOX administrators and developers use the report window to debug the game, and identify problems.

See Also