Reflectance (Property): Difference between revisions

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>Mr Doom Bringer
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{{Property|
{{CatUp|Properties}}
name = Reflectance
 
|property = [[Float]] ''Reflectance''
<onlyinclude>{{Property
|description = sets how reflective the object is. A value of 1 is a shiny mirror, a value of 0 is a concrete wall.
|name       = Reflectance
|object = [[Part]]
|property   = [[Number]] ''Reflectance''
|}}
|description = Sets how reflective the object is. A value of 1 is like chrome, a value of 0 is a concrete wall.
|object     = BasePart
}}</onlyinclude>
 
{{clear floats}}
 
Reflectance is how shiny an object appears. At the moment there is only one texture for the bricks, so they just appear to reflect the default cloudy skybox. They do not act as mirrors.  However, ROBLOX may someday change the property so it does. For now, the property can among other things...
* Make items look like metals. Several popular choices are..
** Gold
** Silver
** Iron
* Provide a slight sheen to Windows
* Help make water look more realistic
* Create mirrors (slightly fake looking)
* Create fake skybox looks. 
 
[[Category:Properties]]

Latest revision as of 22:26, 20 March 2012

Reflectance
Property Number Reflectance
Description Sets how reflective the object is. A value of 1 is like chrome, a value of 0 is a concrete wall.
Member of BasePart


Reflectance is how shiny an object appears. At the moment there is only one texture for the bricks, so they just appear to reflect the default cloudy skybox. They do not act as mirrors. However, ROBLOX may someday change the property so it does. For now, the property can among other things...

  • Make items look like metals. Several popular choices are..
    • Gold
    • Silver
    • Iron
  • Provide a slight sheen to Windows
  • Help make water look more realistic
  • Create mirrors (slightly fake looking)
  • Create fake skybox looks.